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New postPosted: 2006-09-23, 6:44 pm 
   Post subject: [V1.0.8][Last Update: 12/30/06]DoD:S for CS:S!

    DoD:S Version 1.0.8

_____________________________

    Requirements
    • Eventscripts V1.2.1
    • ES_Tools V 0.416 Delta
    • Popup
_____________________________

    Features
    • Be able to sprint around, but watch out or you will over exhausted
    • Play 1 of the 7 different classes!
    • Includes say command: !sprintbind <key-to-sprint> and !healbind <key-to-heal> to stop those annoying people from bothering you about how to bind a key
    • Capture flags for your side!
    • Be a Medic and heal your teammates!
_____________________________

    Supported Maps
    • de_dust
    • de_dust2
    • de_cbble
    • cs_compound
    • de_nuke
    • cs_italy
    • cs_office
    • cs_assault
    • Add as many as you want with dods_addflag!
_____________________________

    Admin commands
    • Console command(s)
      • dods_restartgame
        • Restarts the game (DoD:S style)
    • Client commands
      • dods_restartgame
        • Restarts the game (DoD:S style)
      • dods_addflag <ct, t, or none>
        • Adds a flag permanently to the map. First parameter will determine if the flag is captured by ct, t, or no one on round start
      • dods_delflag <id>
        • Deletes a flag permanently from the map. Use 'dods_listflags' to find the ID
      • dods_listflags
        • Lists all of the flags, ID's, locations, and default 'capturers'
_____________________________


    Credits
    • Saggy - He pretty much made the base of it, I added and fixed from there
_____________________________

    Installation
    • Extract cstrike from the zip and place it in your servers root directory, put it on top of cstrike
    • Add this to autoexec.cfg
      Code:
      es_load dods
    • Restart your server

Code

Too long..
_____________________________

    Changelog
    • 9/23/06
      • Released
    • 9/24/06
      • Fixed bots not getting classes
      • Able to shorten flags with dods_addflag (Syntax: dods_addflag <t, ct, or none> [flag-length] (Optional, default is 160))
      • Slight cleanup (internal changes)
    • 9/27/06
      • Completely revamped the sprint module
      • With that said hopefully some lag was stopped. It worked fine with no lag (or very minor) on my SRCDS with 10 players
      • Slowed down rocket's speed
      • Internal stuff changed
    • 9/30/06
      • Added Medic Ability: Heal people by pressing a key binded to +heal when next to them
      • Added ability to carry more than 1 grenade
      • Jumping now takes stamina
      • New Help Menus [Now requires popup]
    • 10/2/06
      • Fixed the unlimited grenade bug
      • Added ability to give ammo to teammates
      • Removed old menu code
      • Coded the class menus in popup so the help menu doesn't conflict
      • Fixed help menus being cut off
      • The rocket-launcher is now more realistic, it simulated the rocket flying through the air (New sounds!)
      • Can load or reload the script at any time with no restart necessary
    • 10/05/06
      • Added binding help to help menus
      • Removed jumping requiring stamina (Found out this is only done in DoD 1.6)
      • Stopped the lag! Woo!
    • 10/11/06
      • Made Rocket the Famas
      • Removed old code
      • Added constantly updated flag status
      • Fixed bug in which the Rocket class is given 50 rockets when given an Ammo Box
      • Made Rocket's sprint slightly slower than normal sprinting speed
    • 11/4/06
      • Made the round end when catching all the flags, giving team points.
    • 12/30/06
      • Redid script
      • Admin setting moved to a separate file
      • Fixed Lag
      • Made the flag status look prettier

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Last edited by SumGuy14 on 2007-05-12, 3:31 pm, edited 24 times in total.




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New postPosted: 2006-09-23, 6:59 pm 

Its verrrrry addicting :)


Current Maps Supported:
Code:
de_dust
de_dust2
de_cbble
cs_compound
de_nuke
cs_italy
cs_office
cs_assault


You can play it here:

http://www.game-monitor.com/server-stat ... :27040.png

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New postPosted: 2006-09-23, 10:27 pm 

I played this mod and it's incredibly cool.

You guys need to post some screenshots!
-Mattie


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New postPosted: 2006-09-24, 1:23 pm 

Mattie wrote:
I played this mod and it's incredibly cool.

You guys need to post some screenshots!
-Mattie


Thanks :)

Yeah, I had gotten a couple earlier (I was rushing release because I was leaving)

I will update post with more doc and description (And screenshots) soon

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New postPosted: 2006-09-24, 9:18 pm 

Update:

-Fixed bots not getting classes
-dods_addflag now supports the shortening of flags Stop from going through ceilings)
-internal changes

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New postPosted: 2006-09-24, 9:23 pm 

i played this mod last night, good job very fun!


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New postPosted: 2006-09-25, 4:17 pm 

I love the weapons setup and this mod , but for some reason it cause some serious LAGG!!


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New postPosted: 2006-09-25, 4:29 pm 

Lolz0rs. I love the flags.

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New postPosted: 2006-09-25, 4:40 pm 

Seuss wrote:
I love the weapons setup and this mod , but for some reason it cause some serious LAGG!!


Working on it ;)
The lag gets insane I know what it's like..
Now for stopping it... :x

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New postPosted: 2006-09-27, 9:08 pm 

Update:

Ok. Hopefully the lag is either gone or very close to it.

- Redid the sprint module
- Less lag, or none
- Internal code has changed to be much more efficient

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New postPosted: 2006-09-27, 9:20 pm 

cant you not knick the dods flags and use em in css ? or wont they be capturable ? im a noob as saggy says so i wouldnt know ;)


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New postPosted: 2006-09-27, 9:32 pm 

Hehe the flag I create doesn't make it "capturable" really..
They are totally separate things. If I were to take out the est_effects for the flags you could still capture the flags, they'd just be invisible.

But if the dods flag model is in the hl2 folder I could definetly use it.

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New postPosted: 2006-09-28, 2:27 pm 

ooo, I will take a look <3 gcfscape

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New postPosted: 2006-10-02, 7:37 pm 

Update:

-Fixed the unlimited grenade bug

-Added ability to give ammo to teammates

-Removed old menu code

-Coded the class menus in popup so the help menu doesn't conflict

-Fixed help menus being cut off

-The rocket-launcher is now more realistic, it simulated the rocket flying through the air (New sounds!)

-Can load or reload the script at any time with no restart necessary

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New postPosted: 2006-10-03, 7:23 am 

How Change classes? :?:
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New postPosted: 2006-10-03, 2:21 pm 

Do you have popup loaded?


*Note for sumguy* This is the reason why I didn't want popup k

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New postPosted: 2006-10-03, 4:50 pm 

saggy wrote:
Do you have popup loaded?


*Note for sumguy* This is the reason why I didn't want popup k


Look at his error msg..
He has popup loaded cause the output was [popup] Couldn't send non-existing blahblah

Um I'll look into this.. It worked fine for me..
Hm.. everything is fine for the code.. could it be an error with popup?
Try reloading the script..

my popup section:

Code:
popup create dods_tclass
  popup create dods_ctclass
  popup addline dods_tclass "Choose a class:"
  popup addline dods_tclass " "
  popup addline dods_tclass "->1. Assault"
  popup addline dods_tclass "->2. Rifleman"
  popup addline dods_tclass "->3. Support"
  popup addline dods_tclass "->4. Sniper"
  popup addline dods_tclass "->5. MG"
  popup addline dods_tclass "->6. Rocket"
  popup addline dods_tclass "->7. Medic"
  popup menuselect dods_tclass dods/tmenuselect
  popup addline dods_ctclass "Choose a class:"
  popup addline dods_ctclass " "
  popup addline dods_ctclass "->1. Assault"
  popup addline dods_ctclass "->2. Rifleman"
  popup addline dods_ctclass "->3. Support"
  popup addline dods_ctclass "->4. Sniper"
  popup addline dods_ctclass "->5. MG"
  popup addline dods_ctclass "->6. Rocket"
  popup addline dods_ctclass "->7. Medic"
  popup menuselect dods_ctclass dods/ctmenuselect


And can you try typing help in chat? If a menu doesn't come up it's definetly popup related.

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New postPosted: 2006-10-03, 10:39 pm 

Just an FYI:

We have a server running the most up-to-date beta versions of DoD:S at this IP.

69.90.34.97:27015

Hope to see you there!

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