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New postPosted: 2006-08-11, 2:17 pm 
   Post subject: ss_timeofdeath

Requirements:
-EventScripts 1.1.1 [Click here to download it.

Description:
Whenever somebody gets killed, it shows up in chat the person's name that got killed and the month/date/year-and the Time. If I get requests I can make it so it only shows the time if a player is killed with a certain weapon.

Add this to addons/eventscripts and add the following codes to your autoexec.cfg

Code:
mattie_eventscripts 1
es_load ss_timeofdeath


Server Console(RCON)= ma_rcon es_load ss_timeofdeath
HLSW=es_load ss_timeofdeath

Make a new folder called ss_timeofdeath and a text file in it called es_ss_timeofdeath.

Code:
block load
{
  eventscripts_timeformat "%m-%d-%y at %I:%M"
}

event player_death
{
  es_xsetinfo tmp_time 0
  es_gettimestring tmp_time
  es_msg #multi #green event_var(es_username)#default was killed in action on#lightgreen server_var(tmp_time)#default by#green event_var(es_attackername) #default!
}


Last edited by ShellShock on 2006-08-12, 3:44 pm, edited 5 times in total.




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New postPosted: 2006-08-11, 2:28 pm 

This script doesn't require V1.1.1 but V1.1.1 is a good thing to have. ;)

_________________
Code:
10 print "I'm a noob. I want code in my sig like everyone else!"
20 goto 10


User avatar
 
New postPosted: 2006-08-11, 2:32 pm 

Venjax wrote:
This script doesn't require V1.1.1 but V1.1.1 is a good thing to have. ;)

Well, V1.1.1 PWNS!! :D


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Posts: 35
Location:
belgium
 
New postPosted: 2006-08-11, 4:57 pm 

damn it doesn t work for me :cry:
i have several scripts from here that work perfectly accept this one
don t know what i m doing wrong :(


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New postPosted: 2006-08-11, 5:04 pm 

T-Rex wrote:
damn it doesn t work for me :cry:
i have several scripts from here that work perfectly accept this one
don t know what i m doing wrong :(


He forgot a 0.

ES:

    block load

    {

      eventscripts_timeformat "%m-%d-%y | %I:%M"

    }



    event player_death

    {

      es_xsetinfo tmp_time 0

      es_gettimestring tmp_time

      es_msg server_var(tmp_time)

    }

     


It worked fine for me.

_________________
Code:
10 print "I'm a noob. I want code in my sig like everyone else!"
20 goto 10


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New postPosted: 2006-08-11, 6:12 pm 

Fixed. :D


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Location:
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New postPosted: 2006-08-12, 5:26 am 

ok thx it works now :D
i would just like to make one syggestion :)
can you make it like this: (name) was killed in action on (date) at (time) by (name rifle)
:D
would be nice if u can make it like this


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New postPosted: 2006-08-12, 8:41 am 

T-Rex wrote:
ok thx it works now :D
i would just like to make one syggestion :)
can you make it like this: (name) was killed in action on (date) at (time) by (name rifle)
:D
would be nice if u can make it like this


Here ya go, shell, I'll help you out, if ya don't mind. :)

ES:

    block load

    {

      eventscripts_timeformat "%m-%d-%y at %I:%M"

    }



    event player_death

    {

      es_xsetinfo tmp_time 0

      es_gettimestring tmp_time

      es_msg #multi #green event_var(es_username)#default was killed in action on#lightgreen server_var(tmp_time)#default by#green event_var(es_attackername) #default!

    }

     


I even threw in a buncha colors for effect. :)

_________________
Code:
10 print "I'm a noob. I want code in my sig like everyone else!"
20 goto 10


Last edited by Venjax on 2006-08-12, 3:04 pm, edited 2 times in total.

User avatar
 
New postPosted: 2006-08-12, 10:45 am 

T-Rex wrote:
ok thx it works now :D
i would just like to make one syggestion :)
can you make it like this: (name) was killed in action on (date) at (time) by (name rifle)
:D
would be nice if u can make it like this

I was trying to get the es_player name. Check it out now. :D


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