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New postPosted: 2006-08-10, 12:10 pm 
   Post subject: BattleSensor v1.1

BattleSensor v1.1

Requirements:
- EventScripts v1.1.
- Corelib.
- ES_Tools v.416+.

About:
- BattleSensor allows players to place a BattleSensor anywhere on the map.

When an enemy crosses their BattleSensor, the player who planted it will be informed that it has been triggered. Players may only plant one BattleSensor at a time.

This was inspired by Venjax's Landmine script. Check it out here: http://forums.mattie.info/cs/forums/viewtopic.php?t=6613

Installation:
- Extract the ZIP file to your cstrike/ folder.
- Add "es_load battlesensor" to your autoexec.cfg file.
- Restart the server or type "es_load battlesensor" in the console.

Change log:
v1.1:
- Changed: Huge performance boost!
- Changed: Messages are now different.
- Changed: Works alongside Deathmatch.
- Added: Now uses EST, not Mani.
- Added: Now uses EST hooks to stop chat spam.
- Fixed: Sensors are not triggered on round end anymore.
- Fixed: Sensors cannot be placed until end of freeze time.

v1.0:
- Release.

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Last edited by Wonder on 2006-09-04, 8:49 am, edited 3 times in total.




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New postPosted: 2006-08-10, 2:15 pm 

Very cool idea! Reminds me of the plantable motion dectors in Hidden.

-Mattie


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New postPosted: 2006-08-10, 2:36 pm 

Nice, I can learn a thing or two from this script for my traps in FFJobMod ;)

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New postPosted: 2006-08-10, 3:26 pm 

This is a really cool mod :D and a very good idea, are they like mines, or like infared beams across walls kinda thing? I assume mines since you did say inspired by LandMines :D

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New postPosted: 2006-08-10, 10:16 pm 

:( its not working. Well I got it working but it dosnt play a sound :(.


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New postPosted: 2006-08-11, 2:04 am 

I think there is something wrong with the WAV file.

It doesn't play for me either. I'll see if I can fix it.

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New postPosted: 2006-08-11, 2:27 am 

I got the sound to work, but for some reason, the sound loops forever.

If you want the sound, you can find it here

NOTE: Remember to rename it to alarm.wav when you upload it to your server.

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New postPosted: 2006-08-11, 3:50 pm 

:D thanx


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New postPosted: 2006-08-24, 9:08 am 

Is it possible to have it place an actual box where you planted it, just like a motion sensor (prop static entity).

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New postPosted: 2006-09-04, 8:46 am 

Updated.

Check the first post for info.

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New postPosted: 2006-09-12, 8:19 am 

Is it possible to have it place an actual box instead of an effect where you planted it, like a prop static entity.

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New postPosted: 2006-10-11, 2:30 pm 

aceofspades wrote:
Is it possible to have it place an actual box instead of an effect where you planted it, like a prop static entity.


Yes, this is possible with est_Effect 12. The only problem is that it would get shot about and make the radius calculations look dumb. <3

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New postPosted: 2008-02-01, 4:18 am 

Ok I'm running....

mani_admin_plugin_v1_2_beta_s
sourcemm-1.4.2.414
EventScripts v1.5
ES_Tools v.418

I plant Sensor and have seen it go off just fine. I just can get the sound to play.
Also it wouldn't download the sounds so I added it to mani downloads.txt and set to
"BattleSensor" "sound/battlesensor/alarm.mp3"

Now I have edited these files a few ways..... And still cannot get the sound to play. I have checked PC and it's download the mp3 so I have no clue what could be wrong.

es_xsetinfo bs_sounds 1

// Set this the location of the sound file.
es_xsetinfo bs_soundfile "battlesensor" //alarm.mp3
es_xsetinfo bs_soundfile "battlesensor/alarm.mp3"
es_xsetinfo bs_soundfile "sound/battlesensor"
es_xsetinfo bs_soundfile "sound/battlesensor/alarm.mp3"

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New postPosted: 2008-10-14, 11:59 am 

I have 1 question/tip to you...

Why not get the sound as the beggining of the music "dope" with "burn" (I know its not so nicly words in the text but its a pretty nice music) its sound like military war sounds that goes like "high-up" then "low-down". would be nicer lol


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