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Professor
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Posts: 2149
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Steam Friends Name: MBchrono
 
New postPosted: 2006-08-07, 7:56 pm 
   Post subject: MB_Tracer v1.1

v1.1 released. Nothing major in the changes, only now players can type !tracer in chat to disable/enable tracers. Their settings are saved so no need to toggle them every time they join the server. Also, the double tracer drawing should be fixed.

Requirments
Eventscripts 1.1+
ES_Tools .416 OR Mani (You can choose within script)

About
A very simple script that fires tracers when players shoot. You can customize the color, how often tracers are shot, and what mod ES_Tools, or Mani you would like to use. I recommend using ES_Tools as it doesn't require a texturelist, and looks just very slightly better. They both look great though.

Installation
Extract the zip into your cstrike folder to keep the same file structure. Pop open your autoexec.cfg and add:
ES:
    es_load mb_tracer


*NOTE
If you are using ES_Tools for draw tracers, you do NOT need the provided texturelist. That is only reserved for people that use Mani.

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Last edited by MBchrono on 2007-04-02, 3:05 pm, edited 8 times in total.




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New postPosted: 2006-08-08, 12:07 am 

you should package the speed running and high jumping and call it "Adrenaline Gameplay".....or something like that

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New postPosted: 2006-08-08, 12:12 am 

I agree, of course if MBchrono released those two each individually, you can just activate them just as easily...

Nice work MBchrono, I like having the tracers available all the time without having to always have Matrix Mod running! Keep it up!

-Sirusblk

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New postPosted: 2006-08-08, 1:16 am 

yah... =(
i have Mani 1.2N plugin.. badluck.

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New postPosted: 2006-08-08, 6:43 am 

Yeah definately a good idea MB dude :D

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New postPosted: 2006-08-08, 8:33 am 

Well hyper jump would be pretty small, there isn't much to it at all. I plan to update the tracers today to make them look better, I guess I could package up Hyper Jump also.

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New postPosted: 2006-08-08, 11:09 am 

MBchrono wrote:
Well hyper jump would be pretty small, there isn't much to it at all. I plan to update the tracers today to make them look better, I guess I could package up Hyper Jump also.


Yeah do that!

It would be great ;)

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New postPosted: 2006-08-08, 1:34 pm 

hello,

I tried to make the tracer oriented to the color by the attackedteam-mate the bullet hits!!

easy description: if hits terror it glows red, if hits CT it glows blue. it hits nothing it will be white.

problem is , that it doesnt work jet :-(

can you see the errors? can you help out?

Code:

block load

  es_xsetinfo mb_ttbx 0
  es_xsetinfo mb_ttby 0
  es_xsetinfo mb_ttbz 0
  es_xsetinfo mb_ttbz2 server_var(mb_ttbz)
  es_xmath mb_ttbz2 + 60
  es_xsetinfo mb_ttbz3 server_var(mb_ttbz)
  es_xmath mb_ttbz3 + 50
  es_xsetinfo mb_team 0
}
event weapon_fire
{
  es_getplayerlocation mb_ttbx mb_ttby mb_ttbz event_var(userid)
  es_setinfo mb_ttbz2 server_var(mb_ttbz)
  es_xmath mb_ttbz2 + 60
  es_getplayerteam team event_var(userid)
   if event_var(es_attackerteam) equalto 2) then es_setinfo mb_team 2
   if event_var(es_attackerteam) equalto 3) then es_setinfo mb_team 3
}
event player_hurt
{
   if event_var(es_attackerteam) equalto 2) then es_setinfo mb_team 2
   if event_var(es_attackerteam) equalto 3) then es_setinfo mb_team 3
}
event bullet_impact
{
    es ma_effect 1 server_var(mb_ttbx) server_var(mb_ttby) server_var(mb_ttbz2) event_var(x) event_var(y) event_var(z) tracer NULL 10 00.1 000.1 2 2 0 0 125 125 125 125 300
    if (server_var(mb_team) equalto 2) then ma_effect 1 server_var(mb_ttbx) server_var(mb_ttby) server_var(mb_ttbz3) event_var(x) event_var(y) event_var(z) tracer NULL 10 00.1 000.1 2 2 0 0 125 0 0 125 300
   if (server_var(mb_team) equalto 3) then ma_effect 1 server_var(mb_ttbx) server_var(mb_ttby) server_var(mb_ttbz3) event_var(x) event_var(y) event_var(z) tracer NULL 10 00.1 000.1 2 2 0 0 0 0 125 125 300
    if (server_var(mb_team) equalto 2) then es ma_effect 1 server_var(mb_ttbx) server_var(mb_ttby) server_var(mb_ttbz3) event_var(x) event_var(y) event_var(z) tracer NULL 10 00.1 000.1 2 2 0 0 125 0 0 125 300
   if (server_var(mb_team) equalto 3) then es ma_effect 1 server_var(mb_ttbx) server_var(mb_ttby) server_var(mb_ttbz3) event_var(x) event_var(y) event_var(z) tracer NULL 10 00.1 000.1 2 2 0 0 0 0 125 125 300
}


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New postPosted: 2006-08-10, 6:48 pm 

hm it'll be interesting...waiting for answer)
And i also have a question how to make tracers more realistik 'cause
they almost invisible....


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Steam Friends Name: MBchrono
 
New postPosted: 2006-08-10, 6:53 pm 

Sorry fellas. While I still plan to rewrite these tracers, it will probably still not be until tomorrow or saturday. The end of the week is class time for me, and it gets hectic. Not to mention only a few weeks left and finals are creeping up. I havn't forgot about you guys though.

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New postPosted: 2006-08-23, 2:46 pm 

Please update as soon as possibe, I'm loving your mods ^^.

The only game modifications for CSS I say "Woa!!" about.
Really liked by people who enter my server, some are amazed by some of the MB mods :). (such as slow motion)

By the way the tracer file from http://forums.mattie.info/cs/forums/vie ... php?t=3108, is it up to date?


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New postPosted: 2006-08-23, 2:48 pm 

Cyberpunk wrote:
I'm loving your mods ^^.

Who isn't? ;)

Cyberpunk wrote:
Really liked by people who enter my server, some are amazed by some of the MB mods :). (such as slow motion)

Same on my server :)

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Check out my script "TheOneAndOnly" *UPDATED February 17*

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Steam Friends Name: MBchrono
 
New postPosted: 2006-08-23, 2:57 pm 

That is the same as this tracer file, just forgot to remove it from there.

Tomorrow is my last day of class, so after that, all these scripts will be updated.

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New postPosted: 2006-08-23, 3:12 pm 

Would it be possible to make compatible with the latest mani?

If not what can I do to move to the latest mani that has tracers still working?


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New postPosted: 2006-08-23, 3:13 pm 

Cyberpunk wrote:
Would it be possible to make compatible with the latest mani?

If not what can I do to move to the latest mani that has tracers still working?


Would not be possible, ma_effect is broken in the latest version of Mani.

Go back to Mani 1.2m or Mani 1.1zi.

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New postPosted: 2006-08-23, 3:15 pm 

Where can I get m?

* Edit *

nvm found it :)


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New postPosted: 2006-08-23, 4:36 pm 

I went ahead and updated it. They are a little different now. There are now config settings. You can now configure the color and how often the tracers fire. They also fire from the gun posistion now so if you duck they will not shoot from over your head anymore.

It does require ES_Tools, which you can get Here.

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Last edited by MBchrono on 2006-08-23, 6:54 pm, edited 1 time in total.

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New postPosted: 2006-08-23, 5:16 pm 

These new ones look bad :s they look nothing like the previous, or like the screenshot on Matrix 2.0.

Please bring back the mani one, these look awfull.


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