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New postPosted: 2006-07-26, 3:11 am 
   Post subject: PrimeHunter v1.9

PrimeHunter v1.9

Requirements:
- EventScripts 1.1+

About:
- PrimeHunter is a fun addition for CSS. This is how it works:

The first person to kill another player becomes the PrimeHunter. The PrimeHunter has faster speed and lower gravity. However, they are cursed and lose health every second. They can recover this life back by killing another player.

However, if the PrimeHunter is killed, then the player who killed him becomes the new PrimeHunter.

Installation:
- Extract the contents of primehunter.zip into your cstrike/addons/eventscripts/ folder.
- Open the es_primehunter.txt file and edit to your liking.
- Place es_load primehunter in your autoexec.cfg file.

Change log:
v1.9:
- Nightvision now works again.
- Added new wph_cash_* variables.
- Added new wph_huntertk variable to control whether a player can become the PrimeHunter if they TK someone.
- Improved wph_forcehunter command-- user cannot become PrimeHunter if they are dead, spectator or no such user is found.

v1.8:-
- Changed default value of invisibility.
- Added new wph_defuser variable to give the PrimeHunter defusal kit.
- Added new wph_announce_* variables.

v1.7.2:
- wph_health_plant fixed.

v1.7:
- Fixed a typo error.
- Fixed the wph_version variable.
- Improved wph_forcehunter command.

v1.6:
- Added new option to change the colour of the PrimeHunter.
- Added new option to give the PrimeHunter partial-invisibility.

v1.5:
- Added new option to prevent the PrimeHunter from taking curse damage each second while planting.
- Remove nightvision from PrimeHunter on round end.
- Fixed an error where the "robot-sight" stayed on the old PrimeHunter after using wph_forcehunter.

v1.4:
- Added new option to give the PrimeHunter "robot-sight".
- Added new option to prevent the PrimeHunter from taking curse damage each second while defusing.

v1.3:- Fixed a few errors.
- Added new wph_forcehunter command.
- Allowed option to give the PrimeHunter nightvision.[/list]

v1.1:
- Fixed a typo error.

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Last edited by Wonder on 2007-02-21, 10:39 am, edited 19 times in total.




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New postPosted: 2006-07-26, 4:10 am 

hehe, Cool idea!

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New postPosted: 2006-07-26, 4:59 am 

ichthys wrote:
hehe, Cool idea!


Thanks, ichthys! :D

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New postPosted: 2006-07-28, 10:16 am 

v1.3:
- Fixed a few errors.
- Added new wph_forcehunter command.
- Allowed option to give the PrimeHunter nightvision.

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New postPosted: 2006-07-28, 3:02 pm 

v1.4:
- Added new option to give the PrimeHunter "robot-sight".
- Added new option to prevent the PrimeHunter from taking curse damage each second while defusing.

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New postPosted: 2006-07-28, 3:08 pm 

wow that was a quick update :P


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New postPosted: 2006-07-28, 5:50 pm 

I know. :o

Idea came to me the very second after I did this update.

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New postPosted: 2006-07-28, 9:26 pm 

Speed nor Gravity nor Health Deduction nor "Robot Sight??" seem to work for me.
Announcement and extra health per kill works fine.

Any ideas on what I might be missing that would cause just those items not to work?


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New postPosted: 2006-07-28, 11:16 pm 

I'm an idiot!
Tested vs bots, due to the EXPERT skill of the coder, you lose those abilities at end of round.... 1v1... = get hp but lose abilities immediatly.... Nice job actually, I like it.


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New postPosted: 2006-07-29, 2:23 am 

Thanks, CAM.

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New postPosted: 2006-07-29, 7:04 am 

v1.5:
- Added new option to prevent the PrimeHunter from taking curse damage each second while planting.
- Remove nightvision from PrimeHunter on round end.
- Fixed an error where the "robot-sight" stayed on the old PrimeHunter after using wph_forcehunter.

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New postPosted: 2006-07-29, 7:23 am 

Hi,

thanks for your work on this, i wonder would there be a way to colour the prime hunter model so people would know who he was...... and/or limit his weapon selection! :P

btw im running this on HL2DM.

thanks again!!


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New postPosted: 2006-07-29, 11:25 am 

Sure. I could change the colour of the PrimeHunter.

I don't know the aliases for any of the guns on HL2DM however.

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New postPosted: 2006-07-29, 11:36 am 

the colour its self would be super!!!

thanks

i currently have spawn and chat protection which colours the player red when they are protected..

maybe the hunter could be black or something evil looking lol

:)


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New postPosted: 2006-07-29, 12:35 pm 

v1.6:
- Fixed bug where wph_health_plant didn't work.
- Added new option to change the colour of the PrimeHunter.
- Added new option to give the PrimeHunter partial-invisibility.

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New postPosted: 2006-07-29, 1:39 pm 

superrrrrrrrrrrrrrrrrrrrrr job man :)

works great i love it


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New postPosted: 2006-07-30, 2:21 am 

v1.7:
- Fixed a typo error.
- Fixed the wph_version variable.
- Fixed another error with wph_health_plant.
- Improved wph_forcehunter command.

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New postPosted: 2006-07-30, 10:56 am 

v1.7.2:
- wph_health_plant completely fixed.

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