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Posts: 443
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New postPosted: 2006-07-01, 9:39 pm 
   Post subject: Map Specific Models.

I've had this on my server for along time now as part of my mod and people seem to like it so I thought I would share it.

What the mod basically does is force all players to only see the models that blend in with the map, 0 does not disable this (it's used for things like ZombieHorde) -1 to disable.

An example would be:

cs_office (Snowy) - Arctic v GSG9.
de_dust (Sand/Dusty) - Guerilla v Urban.

Code:
block load
{
   es_setinfo intelligence_mapmodels "1"
   es_log Intelligence' Map Models Loaded...
}
event player_activate
{
   if (server_var(intelligence_mapmodels) = "0") do
   {
      es_cexec event_var(userid) cl_minmodels 0
   }
   if (server_var(intelligence_mapmodels) > "0") do
   {
      es_cexec event_var(userid) cl_minmodels 1
      if (server_var(eventscripts_currentmap) = "cs_assault") do
      {
         es_cexec event_var(userid) cl_min_ct 3
         es_cexec event_var(userid) cl_min_t 2
      }
      if (server_var(eventscripts_currentmap) = "cs_compound") do
      {
         es_cexec event_var(userid) cl_min_ct 3
         es_cexec event_var(userid) cl_min_t 1
      }
      if (server_var(eventscripts_currentmap) = "cs_havana") do
      {
         es_cexec event_var(userid) cl_min_ct 4
         es_cexec event_var(userid) cl_min_t 1
      }
      if (server_var(eventscripts_currentmap) = "cs_italy") do
      {
         es_cexec event_var(userid) cl_min_ct 2
         es_cexec event_var(userid) cl_min_t 2
      }
      if (server_var(eventscripts_currentmap) = "cs_militia") do
      {
         es_cexec event_var(userid) cl_min_ct 3
         es_cexec event_var(userid) cl_min_t 1
      }
      if (server_var(eventscripts_currentmap) = "cs_office") do
      {
         es_cexec event_var(userid) cl_min_ct 2
         es_cexec event_var(userid) cl_min_t 3
      }
      if (server_var(eventscripts_currentmap) = "de_aztec") do
      {
         es_cexec event_var(userid) cl_min_ct 1
         es_cexec event_var(userid) cl_min_t 2
      }
      if (server_var(eventscripts_currentmap) = "de_cbble") do
      {
         es_cexec event_var(userid) cl_min_ct 4
         es_cexec event_var(userid) cl_min_t 1
      }
      if (server_var(eventscripts_currentmap) = "de_chateau") do
      {
         es_cexec event_var(userid) cl_min_ct 4
         es_cexec event_var(userid) cl_min_t 1
      }
      if (server_var(eventscripts_currentmap) = "de_dust") do
      {
         es_cexec event_var(userid) cl_min_ct 1
         es_cexec event_var(userid) cl_min_t 4
      }
      if (server_var(eventscripts_currentmap) = "de_dust2") do
      {
         es_cexec event_var(userid) cl_min_ct 1
         es_cexec event_var(userid) cl_min_t 4
      }
      if (server_var(eventscripts_currentmap) = "de_inferno") do
      {
         es_cexec event_var(userid) cl_min_ct 1
         es_cexec event_var(userid) cl_min_t 1
      }
      if (server_var(eventscripts_currentmap) = "de_nuke") do
      {
         es_cexec event_var(userid) cl_min_ct 2
         es_cexec event_var(userid) cl_min_t 2
      }
      if (server_var(eventscripts_currentmap) = "de_piranesi") do
      {
         es_cexec event_var(userid) cl_min_ct 4
         es_cexec event_var(userid) cl_min_t 1
      }
      if (server_var(eventscripts_currentmap) = "de_port") do
      {
         es_cexec event_var(userid) cl_min_ct 3
         es_cexec event_var(userid) cl_min_t 1
      }
      if (server_var(eventscripts_currentmap) = "de_prodigy") do
      {
         es_cexec event_var(userid) cl_min_ct 3
         es_cexec event_var(userid) cl_min_t 1
      }
      if (server_var(eventscripts_currentmap) = "de_tides") do
      {
         es_cexec event_var(userid) cl_min_ct 2
         es_cexec event_var(userid) cl_min_t 2
      }
      if (server_var(eventscripts_currentmap) = "de_train") do
      {
         es_cexec event_var(userid) cl_min_ct 3
         es_cexec event_var(userid) cl_min_t 1
      }
   }
}





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New postPosted: 2006-07-02, 2:41 am 

I've been using this client side to make it easier to see T's and CT's on some of those good camouflage maps. :P
Guess the secrets out...

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New postPosted: 2006-12-01, 11:12 pm 

awuh0 wrote:
I've been using this client side to make it easier to see T's and CT's on some of those good camouflage maps. :P
Guess the secrets out...


heh its been out for awhile lol

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New postPosted: 2006-12-01, 11:18 pm 

I used Paint Shop Pro to turn all the enemy fluorescent orange. That works much better. ;)

j/k I actually made them dark blue.

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New postPosted: 2006-12-02, 12:08 am 

Don wrote:
I used Paint Shop Pro to turn all the enemy fluorescent orange. That works much better. ;)

j/k I actually made them dark blue.


haha thats called colored models (which i see on css hack sites quite a bit)
but i dont see how they're considered hacks, just make pple more visible :lol:

and No i don't hack, i just research them and test them so i can find a hacker in game :idea:

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New postPosted: 2007-06-20, 6:46 pm 

To catch a enemy, you MUST be the enemy.

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