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EventScripts Administrator
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Posts: 4265
Location:
Michigan
 
New postPosted: 2006-05-05, 12:22 am 
   Post subject: EinsIndex

EinsIndex v1.0

Requirements:
Eventscripts

Code:
Code:
block load
{
   alias EI_Start "es_xdoblock EinsIndex/Start;"
   alias EI_End "es_xdoblock EinsIndex/End;"

}

block Start
{
   es_keygroupdelete ei_entlist_start
   es_createentitylist ei_entlist_start
}

block End
{
   es_xsetinfo ei_index 0
   es_xsetinfo ei_entlist 0
   es_keygroupdelete ei_entlist
   es_createentitylist ei_entlist
   es_foreachkey ei_index in ei_entlist_start "es_keydelete ei_entlist server_var(ei_index)"
   es_keygroupdelete ei_entlist_start
   es_keygroupsave ei_entlist
}


Features:
Stores all newly created entities into a keygroup.

Example Usage:
Code:
event player_spawn
{
   EI_Start
   es_give event_var(userid) weapon_awp
   EI_End
   es_xsetinfo index 0
   es_foreachkey index in ei_entlist "es_setinfo weaponindex server_var(index)"
}

On spawn it'll give the person an awp and store the index into the weaponindex variable.

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Posts: 465
Location:
Vancouver B.C.
 
New postPosted: 2006-05-05, 12:43 am 

i havnt been able to do something like this without causing major lag... is lag an issue here?

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EventScripts Administrator
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Posts: 4265
Location:
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New postPosted: 2006-05-05, 12:44 am 

I haven't seen any..but then again I've only tested it by myself adding entities...try her out and let me know

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