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New postPosted: 2009-09-22, 10:20 am 
   Post subject: Headcrab Mod 1.1.0

Headcrab Mod 1.1.0
Posted by: Bioko on 2009-09-22 10:58:28.

Requirements:Description:
    Headcrab Mod is a cooperative mod where a survivor squad of combines soldiers is attacked by a horde of headcrabs who is leaded by a big headcrab boss ! Choose your equipments and battle your way in hope to kill the most of headcrabs and also to avoid being zombifyed to a zombine. The headcrabs are not so hard to kill, few bullets and you've done with, even if you are out of ammo simply take your knife and kill them in one time. But be carrefull to not be surrounded or be sure you will have to be the faster one who get the hell out from here if you want to stay alive. Also be careful when your mates is attacked by an headcrab, first time you see him shooting at headcrabs, but the second, and often the last time you see him coming to you in hurry to shred you in smalls pieces. Anyway, if you survive to this rampage, you will have to deal with the last head humpers and also with the boss headcrab, who is really not happy what you've done to his horde ! There shouldn't be any problems if you and your mates are ready to fight him, but if your alone... well... let's just say avoid to meet him and wait until your mates respawn to assist you !

    HEADCRAB MOD BETA VIDEO
    YOU CAN'T SEE WHAT THE MOD IS ONLY BY THIS VIDEO !!!
    http://www.youtube.com/watch?v=G4CJWg4munU



Download:


Last edited by Bioko on 2009-10-13, 10:49 am, edited 2 times in total.




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New postPosted: 2009-09-22, 11:11 am 

what map is that in the video? :S

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New postPosted: 2009-09-22, 11:18 am 

It is called "zm_atix_helicopter", one of the most famous map of the Zombie Mod (hey don't laugh)

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New postPosted: 2009-09-22, 11:25 am 

looks cool - nice work.

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New postPosted: 2009-09-23, 8:45 am 

Looks sexy +woot


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New postPosted: 2009-09-25, 4:51 pm 

Hey thanks for your comments !

I have just added a function that delete headcrabs ragdolls when they are killed and spawn humans gibs instead ! So rather of simply delete ragdolls after 10 seconds the final version will be less laggy and will kept the realism.

Remember that if you have any suggestion just post here or at the Headcrab Mod forum :
http://bioko.u7n.org/forum/viewforum.php?f=9

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New postPosted: 2009-09-29, 7:53 am 

Headcrab Mod 1.1.0 Updated!
Version: 1.1.0 FINAL
Updated on: 2009-09-29 08:32:03
Version Notes:
The final version of Headcrab Mod 1.1.0 is out. Many bugs and problems have been fixed since the beta and a configuration file have been added. You can now edit the headcrab's, boss headcrab's, zombine's and combine's health and speed and even the gravity ! You can also choose of many headcrabs can fight in the same time, enable or disable the Zombine and even allow player to have infinite ammo.

Hope you will enjoy it !


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New postPosted: 2009-09-30, 6:07 pm 

This looks quite impressive! Good work :)

+woot!

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New postPosted: 2009-10-07, 1:14 pm 

Hey I have just posted a topic about the next version (1.1.5) !

Check it over here :)
http://bioko.u7n.org/forum/viewtopic.php?f=7&t=14

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New postPosted: 2009-10-08, 7:27 pm 

Hello Bioko I am testing this mod on my server now just me to see how it runs before I let everyone play I cant get the 50 headcrabs I get 2 or 3 I kill them round over. What am I doing wrong? Have newest E.S. & est also your est fixed is this where i change to 50 "EXAMPLE : If you set this to 3, there will be alvays 3 headcrabs more than the combines so 5 combines mean 8 headcrabs
hm_headcrabs_count "?"
ver 1.1.0.........Thanks hope you can help


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New postPosted: 2009-10-09, 9:18 am 

Quote:
I cant get the 50 headcrabs I get 2 or 3 I kill them round over.

It is meaning that headcrabs can't respawn...
There is 2 possibilities from where this bug can come ; The mod or ES_Tools
I don't think that it is coming from the mod because no servers that I know have already got this bug... So I guess there is something wrong with your est so I suggest you to check this points :

Are you sure that your ES_Tools is complete (maybe few files are missing or are corrupted ) :?:
Do you modified the ES_Tools configuration :?:

I suggest you to re-install your ES_Tools with the newest version. Please re-download it here :
http://forums.eventscripts.com/viewtopic.php?t=3413

Quote:
is this where i change to 50 "EXAMPLE : If you set this to 3, there will be alvays 3 headcrabs more than the combines so 5 combines mean 8 headcrabs
hm_headcrabs_count "?"

This variables is used by the mod to know how many headcrabs must be added more in the Headcrab Team than the Combine Team. Setting this variable to a larger value will make the game more hard :wink:

I hope it will help you !

- Bioko

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New postPosted: 2009-10-09, 9:42 am 

Hello Thanks for the reply I have re-downloaded ES_tools .
Do you modified the ES_Tools configuration NO do I have to?
.....................................ok I got many headcrabs now BUT now when we start to kill the game freezes error message "warning lost connection"
then get disconnected server goes DOWN. I restart server and it keeps going DOWN.


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New postPosted: 2009-10-09, 11:24 am 

It is a dedicated server ?

EDIT : Do you add bots in the CT team ??

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New postPosted: 2009-10-09, 11:34 am 

Hello Bioko
Its linx from gameservers. No I did not add any bots,but when I was on testing by myself there were maybe 3 or 4 bots that came on my ct team.
.....................................................Just try again its not 3-4 bots that come on its 7+me in my server .cfg I do not have add bots is that part of the mod that 7 bots join the combines team? Also not to sound like a ass but is the headcrabmod on the top of the page the new final 1 because halfway down the page I see you made final ver. but the date is not the same as top of page do I have the beta 1??


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New postPosted: 2009-10-10, 9:15 am 

Hi,
The mod ALWAYS crash when there is bots in the ct team ! This is not my fault but I guess that Eventscripts have something to do with this. Try to kick all bots in the ct teams and then it won't crash...

But can you tell wich addons are installed at your server (Source Mod, Mani Admin...) ?

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New postPosted: 2009-10-10, 9:53 am 

Hello addon folder ES,MANI,MET,SM,EST. not using METAMOD. you say maybe Eventscript cause crash the requirements for the mod is ES. I am sorry but I dont think this is ready yet has anyone that gave you a woot ran this on a server without crashing?


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New postPosted: 2009-10-13, 10:47 am 

Daddyo wrote:
Hello addon folder ES,MANI,MET,SM,EST. not using METAMOD. you say maybe Eventscript cause crash the requirements for the mod is ES.

A lot of times Mani Admin have made problems with the bots mannagement. Please desactivate Mani Admin and see what happen.

If it's continue to crash, unload everything exept Eventscripts and ES_Tools and it should work !

Daddyo wrote:
I am sorry but I dont think this is ready yet has anyone that gave you a woot ran this on a server without crashing?

You can see here all servers who run with Headcrab Mod :
http://www.game-monitor.com/search.php?search=headcrabmod_version&type=variable
No one crashs :wink:

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New postPosted: 2010-01-31, 11:58 am 
   Post subject: Re: Headcrab Mod 1.1.0

Well what do you add to the autoexec.cfg file?


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