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New postPosted: 2009-01-03, 1:14 am 
   Post subject: Addon Manager 2.4.0

Addon Manager 2.4.1
Posted by: DanielB on 2009-01-03 01:00:57.

Requirements:Description:
    Manage all your ES plugins, all from one easy popup!
    (note: if you are using xa, you can get an xa version here)

    Addon Manager offers one easy popup to manage all of your Eventscripts addons!

    Note: The blue popups are a client-mod, and have nothing to do with Addon Manager

    Thanks to TheCheeTaH for Danish translations!

    New with 2.3:
    • Optional: ExceptHook Integration. The addons page in the menu will display a message if ExceptHook has dumped an error file. [enable/diable via am_excepthook in settings.cfg]
    • Improved addon_manager/manager syntax (see below)

    New with 2.0:
    • Improved Parser
    • File parsing now optional (Improves speed)
    • Configuration file

    To access the menu, simply say !addons
    That will open a list of all addons installed on your server, and upon selecting one you can view its details and load/unload it.

    You will need to be set as an admin to use the admin menu.
    You can use an auth service to achieve this (admins will need access to "manage_addons") or you can add admins in the settings file
    Note: Mani-auth is no longer built in. If you require mani use, try using mani_basic_auth or ini_tree_auth


    If one of the scripts you have doesn't have addon info, you can load it using Addon Manager to give it info! Simply replace the es_load scriptname in your autoexec with
    ES:
      am_load scriptname "Real name" "Author" "version"
      // for example..
      am_load gungame4 "GunGame 4" "cagemonkey" "4.0.96 RC1"
       


    Addon Manager also comes with a built in script controller! Now you can automate the unloading and loading of scripts under certain conditions! using the command am_control
    ES:
      // a few examples...

      // This will make the script only loaded on de_dust2 and cs_office
      am_control manage <myscriptname> map de_dust2
      am_control manage <myscriptname> map cs_office

      // This will do the opposite - <myscriptname> will be loaded on everymap except de_dust2 and cs_office
      am_control manage <myscriptname> notmap de_dust2
      am_control manage <myscriptname> notmap cs_office

      // This will only load the script if there is more than 4 players on the server (5 or more)
      am_control manage <myscriptname> players >4

      // This will only load the script if there is less than 4 players on the server (3 or less)
      am_control manage <myscriptname> players <4

      // This script will only be loaded if there are more then 4 players and the map is de_dust2
      am_control manage <myscriptname> players >4
      am_control manage <myscriptname> map de_dust2

      // Remove controls from an addon (used to remove whilst ingame)
      am_control exclude <myscriptname>

      // Note: In older versions of manager, you had to include addons like so:
      am_control include <myscriptname>
      // This is no longer required, but is still supported.
       

    These setting can be put into your autoexeccfg or settings.cfg that will appear in addons/eventscripts/addon_manager/manager/ after its first load.

    To enable the controller, add
    es_load addon_manager
    es_load addon_manager/manager
    to autoexec


    Note for scriptors:
    Python files details are set via es.AddonInfo()
    ESS scriptors can use the addon_manager command to give their addons a description

    ES:
      es_set myvar 0
      es_exists myvar addon_manager_ver // if addon_manager is installed
      if (server_var(myvar) == 1) do
      {
      addon_manager "basename" "addon name" "author" "version"
      // Tell addon_manager this addons details
      }
       

    also, am_load cannot write over your variables

    *should* work for all source games

    and most importantly, +w00t if you like o.~
Download: Installation:
    extract to cstrike (or your main folder, depending on game)
    add es_load addon_manager to autoexec
    (if you want to install the controller too, add es_load addon_manager/manager to autoexec also)
    restart server

    alternatively, you can just use the following command in your server console:
    es_install addon_manager autoload
    (es_install will not enable the controller, you will still need to add es_load addon_manager/manager to your autoexec if you wish to use it)
Version Notes:
  • 2.4.1 - Added Danish translations - Thanks TheCheeTaH

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Recommended Games:
Heroes of Newerth - A DoTA style game - My Addy is DanielB
Counter-Strike : Source - One the best FPS games released
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Last edited by DanielB on 2010-08-28, 7:05 pm, edited 26 times in total.




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New postPosted: 2009-01-03, 1:17 am 

I thought there was 1 of these already?

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New postPosted: 2009-01-03, 1:26 am 

Not that I know if. If there is I'll be annoyed, I coded this for myself because I didn't think there was one

>_<

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New postPosted: 2009-01-03, 1:57 am 

+woot popups blue :O


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New postPosted: 2009-01-03, 1:59 am 

I WANT!

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-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCS/TW d+ s++ a? C+++ UL++++ P+ L++ !E W+++
N o K++++++ w++++++ O- M !V PS PE+ Y+ PGP+++
t- 5 X- R- tv+ b+ DI++++ D+ G++ e h--!r !m+
------END GEEK CODE BLOCK------

Image

All code released by me is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. If I am not the original author, credit will be given in the file, or, in the case of just sharing a code snippet, in the post. If you have any questions regarding my work/license please PM me.

The details of this license can be found here: http://creativecommons.org/licenses/by-nc-sa/3.0/us/


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New postPosted: 2009-01-03, 2:04 am 

Just for the record, the blue popups are a mod on my computer, they will still appear orange on other users computers.

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New postPosted: 2009-01-03, 3:28 am 

ok then Where ya get the blue text from :P


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New postPosted: 2009-01-03, 9:53 am 

great script ,an woot in +

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New postPosted: 2009-01-03, 9:55 am 

great script ,an woot in +

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New postPosted: 2009-01-03, 12:26 pm 

great script i think! but it doesn't work on my 32bit linux server? could anyone help me please? i really want this


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New postPosted: 2009-01-04, 1:25 am 

Can we get a link to blue?

_________________
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCS/TW d+ s++ a? C+++ UL++++ P+ L++ !E W+++
N o K++++++ w++++++ O- M !V PS PE+ Y+ PGP+++
t- 5 X- R- tv+ b+ DI++++ D+ G++ e h--!r !m+
------END GEEK CODE BLOCK------

Image

All code released by me is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. If I am not the original author, credit will be given in the file, or, in the case of just sharing a code snippet, in the post. If you have any questions regarding my work/license please PM me.

The details of this license can be found here: http://creativecommons.org/licenses/by-nc-sa/3.0/us/


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New postPosted: 2009-01-04, 1:28 am 

He said that the Blue is because it's from another game-mod.?

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New postPosted: 2009-01-04, 3:52 am 

no its client side in which I want to :P


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New postPosted: 2009-01-04, 4:03 am 

Since you all so successfully hijacked my topic, here's some info on the mysterious blue popup!

Its part of (and the only part I use) of the CEVO GUI for CSS.

You can get it here (you'll want to get "CEVO CSS Steam GUI")

Just a note, it also changes other parts of your gui and gives you a few config files. If you only want the blue HUD, make sure you only choose that in the installation.

Now that we can get back on topic

affe: what do you mean "doesn't work". Does it not load, is the popup empty, is there any console output?

please be more specific


+w00t if you like (either the mod or the blue popup!)

:wink: :)

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New postPosted: 2009-01-04, 2:51 pm 

it's loading (in console) but when i type !addons in chat there is no reaction...and other plugins with popups are working so i'll don't know what i should do!!
ps: sorry for my bad english

affe


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New postPosted: 2009-01-04, 4:18 pm 

Have you authed yourself (either with an auth provider or in the script itself?)

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Heroes of Newerth - A DoTA style game - My Addy is DanielB
Counter-Strike : Source - One the best FPS games released
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New postPosted: 2009-01-05, 7:10 am 

yes, i have! i'll did it in the script:
admins = ['STEAM_ID_LAN', 'STEAM_0:1:mysteamid', 'Another...', 'AND SO ON']


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New postPosted: 2009-01-05, 10:05 pm 

Do two things please:
1. Run a plugin_print command and post what the console says.
2. Run a es_load (by itself) and post the console output

_________________
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCS/TW d+ s++ a? C+++ UL++++ P+ L++ !E W+++
N o K++++++ w++++++ O- M !V PS PE+ Y+ PGP+++
t- 5 X- R- tv+ b+ DI++++ D+ G++ e h--!r !m+
------END GEEK CODE BLOCK------

Image

All code released by me is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. If I am not the original author, credit will be given in the file, or, in the case of just sharing a code snippet, in the post. If you have any questions regarding my work/license please PM me.

The details of this license can be found here: http://creativecommons.org/licenses/by-nc-sa/3.0/us/


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