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New postPosted: 2008-06-06, 1:23 am 
   Post subject: Warmod 3.5

Master's Warmod 3.4.3
Posted by: DanielB on 2008-05-28 06:15:49.

Requirements:Description:
    Warmod manages wars, scrims and pugs. Keeps track of score, swaps teams, auto lo3, team cash display, overtime, ready system, etc

    Usage:

    Too add admins, edit the first line in ./addons/eventscripts/warmod/warmod.py

    It, by default, reads
    admins = ['STEAM_ID_LAN', 'YOUR STEAMID HERE', 'Another...', 'AND SO ON']

    Substitute your steamid(s) in over those, contained in the '', and seperated by ,
    You can also use AUTH, just give your admins access to "warmod"

    To start a war, open your console and type
    war [t name] [ct name]
    (T and CT name are optional)
    eg/
    • war
    • war Clan1 Clan2
    • war "Clan name with a space" Clan2

    Then a ready system will fire.
    To mark yourself as say one of the following
    • .r
    • /r
    • !r
    • .ready
    • /ready
    • !ready

    You can also "unready" yourself by saying
    • .ur
    • /ur
    • !ur
    • .unready
    • /unready
    • !unready

    Should you close the info popup, you can have it sent to you again by saying
    • !info
    • /info
    • .info

    To bypass the ready system, place
    war_force
    in your console

    To cancel a war, place
    war_cancel
    in your console

    Setting can be changed in settings.cfg, located at ./addons/eventscripts/warmod/
Download: Installation:
    place warmod.py in addons/eventscripts/warmod
    add
    es_load warmod
    into autoexec
    restart server or type "es_load warmod" into console

    OR

    es_install warmod
Version Notes:
  • 3.4.3 - Fixed issue with say commands.

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Last edited by DanielB on 2009-06-15, 6:54 am, edited 21 times in total.




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New postPosted: 2008-06-17, 6:12 am 

any comments/suggestions/criticisms?

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New postPosted: 2008-06-21, 12:12 am 
   Post subject: Warmod 2.5

Master's Warmod Updated!
Version: 2.5
Updated on: 2008-06-21 01:08:37
Version Notes:
BUG FIXES
- Source TV no longer registers as a player, so servers using stv can now use the ready system

ADDITIONS
- Added ability to unready yourself.
- added more say commands ("/" and "." variations)

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New postPosted: 2008-06-21, 6:36 am 

quick update - players who are unready are now orange in the popup, ready players are white - just to increase readability.

Note: This is not so in the rewrite (v3.0+). As of v3.0, ready players are removed from the list.

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Last edited by DanielB on 2008-11-24, 1:49 am, edited 1 time in total.

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New postPosted: 2008-06-22, 8:59 pm 

I love you & want your babies. DanielB you are an excellent asset to this forum !


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New postPosted: 2008-06-23, 1:23 am 

m0rphin3 wrote:
I love you & want your babies. DanielB you are an excellent asset to this forum !

:D thank you (i think....)

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New postPosted: 2008-06-28, 3:00 am 

Hey , i can load it via es_load , but my when i try to star with " rcon war "blah" "blah" " it finds "war as a unknown command


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New postPosted: 2008-06-29, 7:21 am 

Beats wrote:
Hey , i can load it via es_load , but my when i try to star with " rcon war "blah" "blah" " it finds "war as a unknown command


Try this
Code:
rcon es_reload warmod
rcon war "T team" "CT team"

or
Code:
ma_rcon es_reload warmod
ma_rcon war "T team" "CT team"


I'll add a console command for it tomorrow (that is, no rcon), 'cause at the moment I'm watching supernatural :D

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New postPosted: 2008-06-30, 2:39 am 

Master's Warmod Updated!
Version: 2.6
Updated on: 2008-06-30 03:36:49
Version Notes:
Added ability to add admins

Improved performance

Minor bug fix for overtime

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New postPosted: 2008-07-27, 4:47 am 

Master's Warmod Updated!
Version: 2.8.3
Updated on: 2008-07-27 05:46:01
Version Notes:
Fixed MASSIVE error relating to Bomb Explode/Defuse points

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New postPosted: 2008-08-02, 5:44 am 

hi m8

i love the mod

only problem it always rashes server on round 15, we try ti install it on other servers (3) all give us the same problem

anyway to fix this problem

thx obi


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New postPosted: 2008-08-02, 6:39 am 
   Post subject: Warmod 2.8.3 [Updated 2.08.08]

Obi, I've uploaded a possible fix for you, have a look @ http://addons.eventscripts.com/addons/view/warmod

Be sure to reply as to if it works now! :D

EDIT: Is there any console output related to the crash, if so could you post it?

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New postPosted: 2008-10-16, 11:37 am 

Hey,

I like this tool very much!
But i have one problem: if i start the tool all is working fine, but after the first half if all must type .r again my server crashes and i have to restart him!

what should i do?

dreamcracker

(sry for my english, im from germany)


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New postPosted: 2008-10-17, 2:13 am 

Master's Warmod Updated!
Version: 2.9.1
Updated on: 2008-10-17 03:11:08
Version Notes:
Possible fix to bug causing crashes after 15 rounds

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New postPosted: 2008-10-17, 2:15 am 

DanielB wrote:
Possible fix to bug causing crashes after 15 rounds


Possible? You finally made a mistake :twisted:


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New postPosted: 2008-10-17, 2:39 am 

sicman_adrian wrote:
DanielB wrote:
Possible fix to bug causing crashes after 15 rounds


Possible? You finally made a mistake :twisted:


Finally? I never seem to stop making mistakes!

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New postPosted: 2008-10-29, 5:30 pm 

lol, I think you've beaten my BEWar with that^^

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I am 35% addicted to Counter-Strike. What about you?

There has been KeyError: 2 ('Buffer overflow')# person(?) as addicted as you.


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New postPosted: 2008-10-30, 12:07 am 

maybe - but I have to completely rewrite this.

I wrote this when I started learning python as a test of sorts.

Frankly - I can see, in many cases, a better way of doing things.

Unfortunately I'm beginning exams in a week or two, so I wont be re-writing it until after that.

Anyway - Just as there as a DM war (erion, backRaw, sicman) - Now there is a "war-war"! Game on!

EDIT & NOTE: The re-write is complete! See 1st post for details

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Last edited by DanielB on 2008-11-25, 2:11 am, edited 1 time in total.

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