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Posts: 3171
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Steam Friends Name: Phil Pendlebury
 
New postPosted: 2007-05-03, 11:22 pm 
   Post subject: Ace Bot Culler - ABC *Updated 08 May 2007*

Basically this will take an action on all BOTs if there are no humans left alive in game.

You can choose the action.

you can choose the delay before action happens (don't set it too long).

Option to disable culling if bomb is planted.

Option to disable culling if hostage rescue is attempted.

If humans are spectators nothing will happen.

If there are no bots on the server nothing will happen.

If there are no humans on the server nothing will happen.

If the last human dies and it is end of round nothing will happen.

note:

Bot Culling can be disabled / enabled by any player in chat: Type "abcon" to turn it on and "abcoff" to turn it off.

I have left this open to all players so that they can decide how to play. If you do not like this idea - simply remove the "event player_say" from the code.


This has been done before by me and also someone else I believe but this is the version I have been using lately as it uses more efficient commands.

**********************************************


Requirements:

Event Scripts 1.5+
Mani Admin 1.2 (for the actions).

INSTALLATION:

Download the .rar file
    Extract the folders exactly as they are in the rar file.

    ../addons/eventscripts/ace_botcull/es_ace_botcull.txt

    Add the line es_load ace_botcull your autoexec.cfg

    Restart Server

    To unload add es_unload ace_botcull to your match script or type rcon es_unload ace_botcull in console.

    No more waiting for BOTs to die... simple as A-B-C



Config area:

Code:
/////////////////////////////////////////////////////////////
// WHAT WILL HAPPEN TO BOTS WHEN HUMANS ARE ALL DEAD?
// 1 = ON / 0 = OFF
// BEACON
es_xset abc_bot_beacon 0
// SLAY
es_xset abc_bot_slay 0
// TIMEBOMB
es_xset abc_bot_bomb 1
// FIREBOMB
es_xset abc_bot_fire 0 
//
// DELAY BEFORE THE CULL HAPPENS
es_xset abc_bot_delay 2
// STOP CULLING IF BOMB IS PLANTED (0 CULL ANYWAY / 1 = NO CULLING IF BOMB PLANTED)
es_xset abc_bomb 1
// STOP CULLING IF HOSTAGE RESCUE IS ATTEMPTED (0 CULL ANYWAY / 1 = NO CULLING IF HOSTAGE TOUCHED)
es_xset abc_hostage 1
// DEFAULT ON = 1 / OFF = 0
es_xset abc_on 1
////////////////////////////////////////////////////////////

_________________
How To: Download Ace Event Scripts (2010)
How To: Install ES + Scripts
How To: Get Scripts Running (for users)
How To: Get Scripts Running (for scripters)
How To: Using the MACE Clients Converter

Phil Pendlebury (Ace Rimmer)

http://www.pendlebury.biz - http://www.meap.biz - http://www.riffsandrays.com


Last edited by Ace Rimmer on 2007-05-08, 3:33 am, edited 1 time in total.




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Posts: 3171
Location:
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Steam Friends Name: Phil Pendlebury
 
New postPosted: 2007-05-06, 7:38 pm 

Updated so that if the last human dies and triggers round end there will be no messages from ABC trying to cull bots.

_________________
How To: Download Ace Event Scripts (2010)
How To: Install ES + Scripts
How To: Get Scripts Running (for users)
How To: Get Scripts Running (for scripters)
How To: Using the MACE Clients Converter

Phil Pendlebury (Ace Rimmer)

http://www.pendlebury.biz - http://www.meap.biz - http://www.riffsandrays.com


User avatar
Moderator
Moderator
Profile

Posts: 3171
Location:
10,000 feet

Steam Friends Name: Phil Pendlebury
 
New postPosted: 2007-05-08, 3:34 am 

Added:

Option to disable culling if bomb is planted.

Option to disable culling if hostage rescue is attempted.

_________________
How To: Download Ace Event Scripts (2010)
How To: Install ES + Scripts
How To: Get Scripts Running (for users)
How To: Get Scripts Running (for scripters)
How To: Using the MACE Clients Converter

Phil Pendlebury (Ace Rimmer)

http://www.pendlebury.biz - http://www.meap.biz - http://www.riffsandrays.com


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