EventScripts Forums
Mattie's EventScripts and Source Forums
Mattie recommends...
Premier Sponsor:Platinum Sponsor:
 
Script Categories
addon (49) admin (269) admins (14) advert (15) adverts (19) afk (15) alerts (12) ammo (23) anti (15) auth (16) automatic (12) awp (23) ban (18) ba_jail (17) bhop (19) block (19) bomb (40) bonus (23) bot (24) bot-management (19) bots (17) bunnyhop (11) Buy (21) cash (65) chat (57) cheat (11) clan (16) classes (22) color (21) colors (18) command (20) commands (18) config (22) connect (42) CS:S (16) css (2498) Damage (35) database (11) dead (15) death (19) deathmatch (70) deathrun (12) disconnect (18) Dissolve (11) dm (20) dod:s (11) dods (386) easy (17) effects (120) English (15) entity (21) es_tools (12) Eventscript (12) flashbang (25) français (99) french (36) fun (286) funny (16) Gabeee (11) gameplay (174) give (16) gravity (11) grenade (25) grenades (29) gun (14) GunGame (26) GunGame5 (11) guns (17) Hack (15) headshot (32) health (54) hegrenade (13) hl2dm (329) HP (13) info (48) information (16) jail (26) jailbreak (11) join (23) jump (12) kick (23) kill (44) kills (22) knife (57) leveling (36) management (14) mani (15) map (25) map-management (27) maps (15) match (17) menu (106) message (20) messaging (52) mod (109) model (14) models (32) money (42) motd (12) music (29) mute (18) nades (18) name (13) noblock (35) player (40) player-management (31) player-tracking (28) popup (55) props (23) protection (27) punishment (50) python (63) quake (18) radio (21) random (36) rank (35) rates (16) rcon (13) realism (21) respawn (61) restrict (36) round (20) rpg (24) rules (42) say (11) scout (19) Script (20) script-helper (25) scriptpack (33) sdk (149) server (44) server-tools (42) shop (12) silly (31) simple (27) skins (24) slay (13) soccer (11) sound (45) sounds (92) spawn (62) speed (25) statistics (13) stats (48) STEAMID (23) Superhero (13) surf (31) Team (25) team-balance (14) teleport (11) text (14) TF2 (143) time (17) timer (14) tools (15) tracers (17) triggers (11) uedi (18) uses_auth (18) utility (11) vip (11) vote (36) voting (22) war (20) wcs (24) wcs:Python (32) weapon (77) weapons (114) web (14) welcome (12) zm (24) zombie (90) zombiemod (51) zombies (11)
Script Authors
*XYZ*SaYnt (12) .:MiB:. (11) .eMko* (6) 101satoon101 (10) 3R10N (24) 4u571n91 (5) 7355608 (9) Absolute (8) Ace Rimmer (40) adminc (5) Adz (8) AgathaKnuppelkuh (8) aidden (8) ajax (5) ak_47 (6) Al3c Tr3v3lyan (6) allstareng (5) ashbash1987 (9) ATAMAH (7) aznone (5) B00M (5) BackRaw (41) BFH_RedBull (8) bigfabi (7) Bioko (7) Blade (10) bladesback (13) bobdole (11) bodzsar1 (8) bonbon (36) Brainsucker (30) cagemonkey (8) carbon-14 (10) CaskioUTF (5) cbirou (15) ChaCaLz2psy4 (5) CharlesT (5) Chrisber (5) chrismrulz (9) Chun (6) cladiron (10) clipz934 (8) Colster (21) Cookieman8 (7) craziest (10) DanielB (19) Darkness123 (8) Dave (9) dbozan99 (7) deathx9 (5) Deathyy (15) dhack (16) Di[M]aN (12) DoCky (27) Don (15) dordtcore (8) DragonFreddo (8) Drassil (5) Einlanzers (42) EmbouT (10) emilplov (7) Errant (10) Eun (6) Fantole (9) Franc1sco (9) freddukes (18) Frequency (6) Fulmine (5) GAMEREN2 (8) german9114 (13) GODJonez (38) GoodfellaDeal (5) Hansi (6) HitThePipe (7) HOLLDIDAY (9) Icetouch (6) ichthys (25) infamous1 (9) Jeff91 (45) JoeyT2006 (30) Juba_PornBorn (12) jxl180 (10) KDBFame (6) L'In20Cible (7) Largo Usagi (10) Lobe (11) loKkdoKk (7) lolo-le-haricot (7) LosNir (5) Lumpi@Work (9) M4rc3L-XCN (7) macshot (6) Matth (5) Mattie (20) MBchrono (15) McFly (20) Medda (5) Memphis-84 (10) Messiah93 (12) Mickyy (5) micmacx (6) Mitchell (5) Mordavolt (7) MrScriptaz (5) mryoung (6) Nicolous (26) ojii (31) Omega_K2 (6) Owned|Myself (8) P3N (7) pand3mic (5) parsimba (5) Pascal257 (9) PatPeter (7) PDrop (10) Phaedrus (18) PhantOm Fury (7) phoenix131 (8) pinkyyy -.- (5) pitbull0993 (7) randomknifer (9) Ratzee (6) ReaCtioN2oo9 (6) Rennnyyy (17) revolutionfighters (6) RideGuy (12) Rio (9) Roeliekt (6) runamagic (13) sandking220 (6) Sarcasm_Poisoning (10) saRs| Johnny-5 (13) Schubaal (10) sea212 (5) sega74rus (7) sgt.angel (6) sicilia (5) sicman_adrian (22) skillz92 (7) sn4k3 (18) snake38 (10) sonicsight (7) spoonman184 (8) stabby (22) stas (22) Strontium Dog (30) SumGuy14 (25) SuperDave (45) surfteam (5) TaCo (5) TanaToS (17) Tealk (6) teowow (16) TheCheeTaH (20) TheDonFather (5) theresthatguy (6) Tiny Tod (7) Totyahun (9) uedi (38) Undead (25) usernamesaretaken (15) Warren (13) westham (6) WhiteAvenger (7) Wonder (14) X-Mania (5) XE_ManUp (13) xfalcon61 (5) zSweetXz (5) [Cs]Lord_Inferno2 (11) [NATO]Hunter (28) ||Wolf|| (10)
Search

Post new topic Reply to topic
Author Message
User avatar
Power User
Profile

Posts: 581
 
New postPosted: 2007-03-20, 11:15 pm 
   Post subject: Knockback

************************************************************
Blade's Knockback

* Description:
- pushes victims backward if been hit

* Install instructions:
1. Install Mattie's EventScripts plugins:
http://mattie.info/cs

2. Extract the file in:
/addons/eventscripts/knockback/es_knockback.txt

3. Add the following line somewhere in autoexec.cfg:
es_load knockback

************************************************************

Weapon pushscale
Code:
"weapons"
{
   "pushscale"
   {
        "awp"         "600"      // Magnum Sniper Rifle
        "g3sg1"       "400"      // D3/AU1
        "sg550"       "300"      // Krieg 550 Commando
        "galil"       "100"      // IDF Defender
        "ak47"          "200"      // CV-47
        "scout"       "300"      // Schmidt Scout   
        "sg552"       "300"      // Krieg 552
        "famas"       "100"      // Clarion 5.56
        "m4a1"          "300"      // Maverick M4A1 Carbine
        "aug"          "330"      // Bullpup
        "usp"          "80"      // KM .45 Tactical
        "glock"         "50"      // 9x19mm Sidearm
        "p228"          "60"      // 228 Compact
        "deagle"       "200"      // Night Hawk .50C
        "elite"       "100"      // .40 Dual Elites
        "fiveseven"       "80"        // ES Five//Seven
        "m3"          "250"      // Leone 12 Gauge Super
        "xm1014"       "230"      // Leone YG1265 Auto Shotgun
        "mac10"       "70"      // Ingram MAC-10
        "tmp"         "70"      // Schmidt Machine Pistol
        "mp5navy"       "100"      // KM Sub-Machine Gun
        "ump45"       "90"      // KM UMP45
        "p90"          "120"      // ES C90
        "m249"          "200"      // M249
        "flashbang"       "60"      // Flashbang   
        "hegrenade"       "60"       // Hegrenade
        "smokegrenade"      "60"       // Smoke Grenade
        
   }
}


Last edited by Blade on 2007-08-15, 10:32 pm, edited 11 times in total.




User avatar
Newbie
Profile

Posts: 40
 
New postPosted: 2007-03-24, 12:12 am 

omg holycrap dude. in the math there, is that the normalization of vectors that EVERYONE here friggin mentioned by no one bothered posting a working example of? if so... you are my god.


User avatar
Power User
Profile

Posts: 581
 
New postPosted: 2007-03-24, 9:38 am 

Yes, this is a real normalized vector script :)


User avatar
Helper
Profile

Posts: 203
 
New postPosted: 2007-03-24, 6:04 pm 

Yeah thx man! Would it be ok for me to use this with a mod Im making. You get Credits and a +WOOT!

_________________
Image


User avatar
Power User
Profile

Posts: 581
 
New postPosted: 2007-03-24, 7:52 pm 

shc-boomer wrote:
Yeah thx man! Would it be ok for me to use this with a mod Im making. You get Credits and a +WOOT!

Sure, thx for credits and woot.


User avatar
Experienced
Profile

Posts: 311
 
New postPosted: 2007-04-01, 12:04 am 

Does this actually knock back opposition. I noticed on some shots it seemed like it actually pulled them closer.


User avatar
Power User
Profile

Posts: 581
 
New postPosted: 2007-04-01, 4:09 am 

Ninjitsu wrote:
Does this actually knock back opposition. I noticed on some shots it seemed like it actually pulled them closer.


Nope. It works here perfect.


User avatar
Newbie
Profile

Posts: 62
 
New postPosted: 2007-07-14, 9:44 am 

I noticed recently that some of the players on my server would end up in a floating like state after being damaged. Footsteps would disappear and they would have trouble planting or defusing a bomb. I'm pretty sure it's related to this script and I'm currently in testing without the script to see if it happens. It was pretty random.

_________________
www.tacticalgamer.com
Professional CSS with realism


User avatar
New User
Profile

Posts: 4
Location:
Dark Side of the Womb
 
New postPosted: 2007-08-11, 6:15 pm 

in the script "event player_hurt"

i changed it to event player_death, but not much happened..


is there a way to mod this so that when the player dies, it will chunk them across the room?

-Mani


User avatar
Power User
Profile

Posts: 581
 
New postPosted: 2007-08-11, 9:29 pm 

Yes, add the command below in your server.cfg
phys_pushscale 8


User avatar
New User
Profile

Posts: 4
Location:
Dark Side of the Womb
 
New postPosted: 2007-08-11, 9:53 pm 

Blade wrote:
Yes, add the command below in your server.cfg
phys_pushscale 8


just what i was looking for! thnX!


User avatar
Newbie
Profile

Posts: 62
 
New postPosted: 2007-08-15, 8:34 am 

The bug I described earlier seems to be caused by 100 tickrate. After putting the tickrate at 66 the bug went away.

_________________
www.tacticalgamer.com
Professional CSS with realism


User avatar
Power User
Profile

Posts: 581
 
New postPosted: 2007-08-15, 8:34 am 

Thx, will check that out next week.


Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 13 posts ] 


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group