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Posts: 730
 
New postPosted: 2007-02-19, 10:19 pm 
   Post subject: SPAZM: Sarcasm Poisoning: Anti-Zombie Mod

    Image
Official Server:
68.81.42.176:27015

Requirements:
Mattie Eventscripts v1.3.0
ES_TOOLS V-0.418

Documentation Key:
Commands
<Required Values>
(Value Notes)
[Optional Values]
Key Points

About:
SPAZM is an Elimination Mod. Your goal as a military unit is complete eradication of the zombie infestation. It has a limited number of re-spawns and the ability to remove map objectives to make this goal possible. SPAZM is designed to auto adjust difficulty by throwing more zombies and harder zombies at players as they progress and win more rounds.

Setup:
Warning: This mod isn't recommended for first time server owners as it is has a complex setup. This is not a cookie cutter mod and will require some thought

SPAZM is a customizable (build your own) zombie mod; it gives you creative license and has no preset class structure or limitations. You will have to setup and define your classes or download a custom pack. This allows you to have as many different zombie classes or as few as you see fit. Their health and other attributes are all controlled individually so no two zombies have to be the same.
All features are fully documented below and an official pack is available for download; more setup instructions are found below the documentation.

Documentation:
SPAZMs main feature is its dynamic class system, this allows the use of fully customizable zombies instead of using static zombie classes. There are 3 different main types of zombies. Classed, Classless, and Special Classes. Your server can be as simple or as complex as you want it

Classless:
Classless zombies will fill up any spots not taken by classed zombies, they will get a random skin customizable with the command sp_add_classless_skin <model>

Shared Classless Stats:
    sp_zombie_health 666 //Classless zombies HP
    sp_zombie_hs 1 //Classless zombies are head-shot only
    sp_zombie_generic_dmg 1 //Classless zombies can be hurt by generic damage
    sp_zombie_armor 0 //Classless zombies spawn with armor
    sp_zombie_speed 1 //Classless zombies default run speed
    sp_zombie_command 0 //Classless zombies status command
    sp_zombie_affects 0 //Determines who the command is run on. Values are, zombie human both
    sp_zombie_regen 10 //Classless zombies hp/sec regen
Classed Zombies:
Classed Zombies will have individual settings for each class you specify. This is done with the complex command sp_addzombieclass <name> <model> <hp> <regen> <hs> <generic> <armor> <speed> <command> <affects> <number> [optional flag] [reward]
This command has 11/12 values to be set and you have to be careful setting them to get the desired results. It dose have built in error checking to help prevent this.
    <name> The name of the class
    <model> The model for this class to use. Relative to cstrike/models/
      NOTE: If your model is "player/zombie/zombie1.mdl" then you want to set this to "player/zombie/zombie1"
      NOTE: Setting model to "random" will select a random skin from the classless pool "sp_add_classless_skin"
    <hp> The Max HP for this class
    <regen> How fast this class recovers health. <regen> can either be formatted <regen> or <<regen>/<rate>>
      NOTE: If no rate is specified the default will be used. (sp_regen_rate)
    <hs> If this class is only effected by head-shots (1,0)
    <generic> If this class is effected by generic (0) damage. Explosives/Knives (1,0)
    <armor> If this class spawns with armor (1,0)
    <speed> How fast does this class move (multiplier, "1.1 = 10% faster")
    <command> What command to run when this class attacks. Use *victim* in place of the target(userid). The minimum damage required to trigger a command is set with sp_zombie_command_trigger.
    <affects> Who does the above command affect. Values are (human zombie both)
    <number> How many of these will spawn at a time. Remember you cannot go above the max number of zombies you have.
      NOTE: Setting <number> to 0 will set a class to human only, -1 admin only, less than -1 will set it as a "special class"

    [optional flag]
    Optional Flag can set to options depending on the class you are creating. (1,0)
      CLASSED: If you are creating a classed zombie setting this flag to 1 will make the class BOT ONLY
      SPECIAL CLASS: If you are creating a special class zombie setting this flag to 1 will re-spawn the zombie as its assigned class
    [reward] Only used for special class zombies. Determines how much extra money a player will get for killing the zombie
Examples:

Classic Fire Bug:
sp_addzombieclass firebug "player/zombie/zombiecorpse/zombiecorpse" 500 10 1 1 0 1 "ma_burn *victim*" both 3
This will add the 3 of the classic ZH firebugs to your server.

SPAZU's CT:
sp_addzombieclass CT "player/zombie/zombiect/zombiect" 800 10 1 0 1 1 0 0 2
This is a "Military" class zombie and is more resilient to conventional/non-conventional attacks due to its armor and immunity to generic strikes

FAST:
sp_addzombieclass Fast "player/zombie/crispy/crispy" 400 20 1 1 0 1.3 0 0 3
Speedy little crispies

Strong:
sp_addzombieclass Strong "player/zombie/sawyer/sawyer" 1000 20 1 1 0 .9 "sp_slap *victim* 200 25" human 3
A hard hitting zombie that can dish it out as well as take it. This zombie performs the sp_slap command doing an additional 25hp damage to the victim as well as other effects. He has a lot more HP regenerates faster but is a little slower then other zombies.

The possibilities are endless.

Special Classes:
Special Class Zombies appear after the CTS win a set number of rounds. Special Classed zombies are defined by setting the value <number> to a negative less than -1(admin flag). A value of -2 will add a special class zombie after the CTs win 2 rounds. This can be overridden with sp_special_class_min_rounds. However sp_special_class_min_rounds will be adjusted by any Special Class added with a number lower then it.

Special class zombies can either re-spawn as the special class or their pre-assigned class using the [optional flag]. Setting this to 1 will re-spawn the zombie as its pre-assigned class where 0 or no value will re-spawn the special class

sp_addzombieclass "Uber Ghost" "player/zombie/ghost/ghost" 1000 50 1 1 0 1 "sp_slap *victim* 200 50" human -5
This will add "Uber Ghost" after the CTs win 5 times.

sp_addzombieclass "Uber Ghost" "player/zombie/ghost/ghost" 1000 50 1 1 0 1 "sp_slap *victim* 200 50" human -5 0 700
This will add "Uber Ghost" after the CTs win 5 times, it will respawn and give $700 extra when killed
    NOTE: You do not need to specify an [Optional Flag] if you want the zombie to respawn unless you want to set its reward
Only one special class zombie can be in play at a time. The bot is selected randomly, and have their original class restored at the end of the round.

____________________________________________________________
Other Server Commands:
sp_add_classless_skin <path to model> Adds a model to the "classless pool" Any classless models will pull a model randomly from this pool. If your model is "player/zombie/zombie1.mdl" then you want to set this to "player/zombie/zombie1"

sp_modify_special_class <class> <type1> <'value1'> [type2] ['value2'] ... [type4] ['value4']: Addes options to special classes, you can specify 1 or up to all 4 values.
<type1-4> can be warn_message, warn_command, death_message, and death_command
<value1-4> Will either be a command or message depending on <type>
    Messages will display a message either when the special class activates or dies
      NOTE: Messages accept color tags #green #lightgreen #default
    Commands will run a command either when the special class activates or dies

    NOTE: death options will replace *victim* and *attacker* with the userids/names for commands/messages
Example:
sp_modify_special_class Aggressor warn_message "You do not want to anger an#green Agressor!" warn_command "sp_play spazu/brains1.wav" death_message "Omg#green *attacker*#default Killed an Agressor!"

sp_add_sound <type> <path> Allows you to have customizable sounds
    <type> can be human_hurt, human_death, zombie_hurt, zombie_death
    <path> is relative to cstrike/sound/
    NOTE: These sounds will automaticaly download
sp_removezombieclass <class name> Removes a class and sets any zombie assigned to this class as classless

sp_setclass <target> <class name> Sets the targeted players class

sp_infect <target> [delayed flag] An included infection option. This command will infect a player for one round. When they die or the round ends they will become a CT once again. Infection can either be instant or delayed by setting [delayed] to 0 or left blank for instant infections or 1 for delayed.

Delayed infections will drain a players health until they die and become a zombie.
sp_infect_rate Sets how fast the player looses HP
sp_infect_damage Sets how much HP a player looses

    NOTE: SPAZUPA will have a cure item built in for delayed infections
The class an infected player takes on can be set with sp_infect_to_class
sp_infect_to_class <only class>
sp_infect_to_class "<class name1>;<class name2>;<etc>"
    NOTE: If multiple classes are used, class names must be separated by semi-colons and contained in quotes; the class will be chose at random
Example:
sp_addzombieclass Infection "player/zombie/bernie/bernie" 666 10 1 1 0 1 "sp_infect *victim* 1" human 3
    NOTE: The last remaining CT cannot become infected
sp_slap <target> <power> <damage> : Included "power slap" command for Strong class zombies, <power> judges distance and shake power, <damage> judges damage and shake duration. Default power is 200

sp_poison <target> <damage> <rate> <duration>: Once posioned a player will Take <damage> every <rate> seconds, <duration> times

Example:
sp_addzombieclass Posion "player/zombie/zombieleet/zombieleet" 500 10 1 1 0 1 "sp_poison *victim* 5 5 10" human 2
Onced poisoned the player will take 5 hp every 5 seconds 10 times.

____________________________________________________________
Other Cvars:
    sp_special_classes (1,0) Activates SPAZM Special Classes
    sp_special_class_min_rounds Minimum wins before a special class zombie appears, overrides values set by Special Classes
    sp_zombie_command_trigger Sets how much damage must be inflicted before a status command will be run
      NOTE:The maximum damage a primary knife strike can inflict is 20hp so if you want commands to be secondary only 21 is the best value to use
    sp_stop_buying_zombies (1,0) Stops zombies from be able to buy anything
    sp_darkmode (1,0) Turns on darkmode
    sp_knivesonly (1,0) Stops Zombies from using/carrying guns
    sp_nobomb (1,0) Stops Zombies from planting C4
    sp_disablerescue (1,0) Removes Hostages from CS_ maps
    sp_handicap Gives human zombies a speed handicap (Default is .1)
    sp_infect_rate Sets how fast an infected player loses HP
    sp_infect_damage Sets how much HP an infected player loses
    sp_infect_to_class <class name/s> Sets the class of infected players
    sp_spawntime Time before a zombie re-spawns
    sp_zomb_respawn number of initial re-spawns in a map (resets when zombies win)
    sp_respawn_increase How many more re-spawns each time the CTs win
    sp_respawn_override Zombies will increase each win by the number of CTs in-game
____________________________________________________________
Client Commands:
    spazm_help - Displays client commands and SPAZM plugin info
    spazm_class - Allows you to change classes, you cannot change class while active/alive.
    spazm_info - Displays info on all public classes
    spazm_identify - Displays target zombies information
    Image
____________________________________________________________
Other Features:

Admins:
Setting up admins in es_spazm_admins_db.txt will enable players access to all zombie classes including special classes. Using these classes can enable admins to challenge regulars or punish rule breakers. Remember abusing players makes them stop going to your server so use good judgment in assigning admin control.

Re-spawns:
Re-spawns in SPAZM are handled a little differently then most servers. Re-spawns are meant to auto adjust server difficulty by increasing a set amount every time the CT side wins a round. Once they lose this number will be set back to the default.

Map Configs:
Map configurations can be placed in cfg/spazm/<name of map>.cfg
These are primarily for setting custom re-spawns for specific maps (easier maps = more re-spawns). You can also add, update, or remove Zombie Classes for specific maps. Class information is not cleared after each map only updated so use sp_removezombieclass to remove classes for that map.

Error Checking:
sp_addzombieclass has as much error checking built into it as possible. This makes sure that fewer errors can be made while setting up your class. If the error is critical it will stop the class from being produced as well as inform you what class was trying to be created and where the error occurred

Downloads support:
Code:
"spazm_downloads"
{
   "models/your/download/model.mdl"{}
   "models/your/download/model.dx80.vtx"{}
   "models/your/download/model.dx90.vtx"{}
   "models/your/download/model.phy"{}
   "models/your/download/model.sw.vtx"{}
   "models/your/download/model.vvd"{}
}


Custom Packs:
Because everything is dynamic and controlled with downloads.txt and spazm_config.cfg server operators as well as myself can publish their own customized "Packs"
The Cvar spazm_pack allows for tracking of these packs

____________________________________________________________
Setup/ Instalation:

1) Unpack zip file to your cstrike/ directory
2) Add line es_load spazm to your autoexec.cfg
3) Edit spazm_config.cfg and add your zombie classes as well as change any cvars
4) Add your designated admins to es_spazm_admins_db.txt
5) Add your downloads to es_spazm_downloads_db.txt
6) Set up any map configs you might want.

Recommended/required settings:
Code:
mp_limitteams 0
mp_autoteambalance 0
[b]bot_join_team "T"[/b]
bot_prefix "Zombie"
bot_knives_only "1"
bot_defer_to_human "1"
bot_chatter "off"
bot_join_after_player "0"
bot_allow_rogues "1"
bot_walk "1"
bot_quota_mode "normal"
bot_quota "20"
bot_allow_grenades "0"
bot_eco_limit "20000"
bot_auto_vacate "0"



____________________________________________________________
Updates:

-1.2b-
Added sp_add_sound <type> <path>

This enables customizable sounds

<type> can be human_hurt, human_death, zombie_hurt, zombie_death
<path> is relative to cstrike/sound/

Re-did internal code prefix structure
Re-did regeneration, only injured zombies will regenerate, eliminates laggy loops
Added sp_regenerate command to handle regenerations
Added advanced money management for sp_stop_buying_zombies
Fixed error where SPAZM respawns were not 100% standalone from SPAZUPA

-1.2c-
Fixed Standalone Error with sp_nobomb

Modified sp_posion: Now deals actualy damage, this allows it to trigger zombie regeneration, and flashes your screen green (Idea Credit: [SP] Postal Dude)

Class commands now accept *attacker* for the attackers ID

Added sp_modify_special_class to give special classes more options

sp_modify_special_class <class> <type1> <'value1'> [type2] ['value2'] ... [type4] ['value4']: Addes options to special classes, you can specify 1 or up to all 4 values.
<type1-4> can be warn_message, warn_command, death_message, and death_command
<value1-4> Will either be a command or message depending on <type>
    Messages will display a message either when the special class activates or dies
      NOTE: Messages accept color tags #green #lightgreen #default
    Commands will run a command either when the special class activates or dies

    NOTE: death options will replace *victim* and *attacker* with the userids/names for commands/messages
Example:
sp_modify_special_class Aggressor warn_message "You do not want to anger an#green Agressor!" warn_command "sp_play spazu/brains1.wav" death_message "Omg#green *attacker*#default Killed an Agressor!"

Added better error checking to the <model> feature

Added ability to customize regeneration rates using #/# for <regen> (Available thanks to the flexibility of the sp_regenerate command :D) This also alows you to disable regeneration for individual classes

<regen> How fast this class recovers health. <regen> can either be formatted <regen> or <<regen>/<rate>>
    NOTE: If no rate is specified the default will be used. (sp_regen_rate)
(This way I did not need to change the syntax of the sp_addzombieclass command)

Added modification management to the special class system, This allows you to change the <number> of a special class and it will take the appropriate action

Added sp_zombie_regeneration to disable regeneration for ALL zombies

You can now specify a [reward] for every zombie class

spazm_identify now works on cts

-1.2d-
Fixed compatability with new es_tools version
Added more error checking for models
Added handling for bot_join_after_player

-1.2e-
Current version... Sorry no documentation

_________________
Svens Admin: Point and Punish: A Point and Click Admin Interface
SPAZM: Sarcasm Poisoning: Anti-Zombie Mod: A Build Your Own Zombie-Mod
Svens Insta-Gib Mod: Instantly gib players based on damage or weapon
Svens Reserved Slots: Reserves slots for specific players
Svens M203: Attach a grenade launcher to your weapons
Svens Turrets: Buy Turrets In CSS!


Last edited by Sarcasm_Poisoning on 2008-03-18, 9:20 pm, edited 11 times in total.




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Posts: 730
 
New postPosted: 2007-02-19, 10:19 pm 

Image

Image Image

Image

_________________
Svens Admin: Point and Punish: A Point and Click Admin Interface
SPAZM: Sarcasm Poisoning: Anti-Zombie Mod: A Build Your Own Zombie-Mod
Svens Insta-Gib Mod: Instantly gib players based on damage or weapon
Svens Reserved Slots: Reserves slots for specific players
Svens M203: Attach a grenade launcher to your weapons
Svens Turrets: Buy Turrets In CSS!


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New postPosted: 2007-02-19, 10:53 pm 

That looks really cool actually!

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Posts: 149
 
New postPosted: 2007-02-19, 11:08 pm 

Holy damn. Good job! Thank you!


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Posts: 316
Location:
Riverside,CA
 
New postPosted: 2007-02-20, 1:09 am 

wow really nice job! :!: :)

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Posts: 36
 
New postPosted: 2007-02-20, 3:58 am 

hi,

extra ordinary ... very nice! :D

test directly!

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c-ya
smitti


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Posts: 730
 
New postPosted: 2007-02-20, 4:37 am 

Minor Update: Changed some of the default settings in spazm_config.cfg

Added:
Quote:
//Classed Zombies
//sp_addzombieclass <name> <model> <hp> <regen> <hs> <generic> <armor> <speed> <command> <affects> <number> [optional flag] [reward]


//Classless Skins

Having the command laid out should help setup

Changed:
sp_infect_to_class to "0"
sp_special_classes to "0"

_________________
Svens Admin: Point and Punish: A Point and Click Admin Interface
SPAZM: Sarcasm Poisoning: Anti-Zombie Mod: A Build Your Own Zombie-Mod
Svens Insta-Gib Mod: Instantly gib players based on damage or weapon
Svens Reserved Slots: Reserves slots for specific players
Svens M203: Attach a grenade launcher to your weapons
Svens Turrets: Buy Turrets In CSS!


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Experienced
Profile

Posts: 340
 
New postPosted: 2007-02-20, 11:20 am 

Nice man, this must have taken you ages. One of the most refine scripts I've ever seen for ES.

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New postPosted: 2007-02-20, 11:33 am 

you're actually releasing your script? nice job on it !

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-light travels faster than sound, thats why some people seem bright until you hear them speak.


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Posts: 730
 
New postPosted: 2007-02-20, 1:31 pm 

I was a little hesitant at first. I've been working on it since Nov 05, 2006. So its been a while. I got to the point where I added everything I wanted so I thought it was time to release. I kept the documentation up to date after every change. If your interested the full change log is here

I plan on releasing a few other scripts now. I have a buy menu addon with a lot of features. It should work with any CT on Zombie plugin though, I originally made it for ZH.

_________________
Svens Admin: Point and Punish: A Point and Click Admin Interface
SPAZM: Sarcasm Poisoning: Anti-Zombie Mod: A Build Your Own Zombie-Mod
Svens Insta-Gib Mod: Instantly gib players based on damage or weapon
Svens Reserved Slots: Reserves slots for specific players
Svens M203: Attach a grenade launcher to your weapons
Svens Turrets: Buy Turrets In CSS!


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New postPosted: 2007-02-20, 4:15 pm 

wow nice man totally beat my mod :(

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New postPosted: 2007-02-20, 4:49 pm 

bloodshot1337 wrote:
wow nice man totally beat my mod :(

haha, your mod isnt bad though.


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New postPosted: 2007-02-20, 5:16 pm 

Sounds quite good. I will wait until you release a further version of this. But nevertheless, I will eventually try this out. :)

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New postPosted: 2007-02-20, 5:18 pm 

this doesn't work whit me :cry:
and I love zombie mod!
any updates soon? :D

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Professor
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New postPosted: 2007-02-20, 5:47 pm 

looks very nice
edit-just one question in the 2nd post how come the zombie is stuck on he computer(is it gonna kill us with its evil number 1010101110101010201000100001010111001011001010110101010001010101)OH NOES!!

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New postPosted: 2007-02-20, 6:43 pm 

Spikey00 wrote:
Sounds quite good. I will wait until you release a further version of this. But nevertheless, I will eventually try this out. :)


Further Version? Why? All features have been fully tested on my server.

skillz92 wrote:
this doesn't work whit me :cry:
and I love zombie mod!
any updates soon? :D


Care to elaborate? What doesn't work?

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Svens Admin: Point and Punish: A Point and Click Admin Interface
SPAZM: Sarcasm Poisoning: Anti-Zombie Mod: A Build Your Own Zombie-Mod
Svens Insta-Gib Mod: Instantly gib players based on damage or weapon
Svens Reserved Slots: Reserves slots for specific players
Svens M203: Attach a grenade launcher to your weapons
Svens Turrets: Buy Turrets In CSS!


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New postPosted: 2007-02-20, 6:47 pm 

oh yes he'll anwser back to u guys but not me (i see how it is)
i guess i could try it out but it looks confusin

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New postPosted: 2007-02-20, 6:51 pm 

] es_load spazm
Loaded spazm
Loaded keymenu
Loaded popup
Loaded: addons/eventscripts/spazm/es_spazm_admins_db.txt


WARNING: Couldn't find server variable: cbet_bet_cash2
WARNING: Couldn't find server variable: cbet_bet_cash2
WARNING: Couldn't find server variable: classnumber
WARNING: Couldn't find server variable: active_classes
ERROR: Eventscripts cannot find the activeclass group!
WARNING: Couldn't find server variable: classnumber
WARNING: Couldn't find server variable: active_classes


The var "spazm_round_count" could not be found
repeat : The repeat command does not exist : spazm_regeneration
es_xforeachkey
ERROR: Eventscripts cannot find keygroup: spazmmenu!
WARNING: Couldn't find server variable: spazm_mapconfig
couldn't exec 0

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