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New postPosted: 2005-08-26, 1:59 am 
   Post subject: Boring AFK v0.02

AFK KICK Does not use a single alias. but will also only kick a player when they die or if they survive the round without dieing.

Not fully tested. I had my laptop running a server and it kicked some bot_stop 1 bots.

Install:
1. copy/upload boring_afk to events dir
2. add eventscripts_register boring_afk to your autoexec.cfg
3. restart server or rcon eventscripts_register boring_afk and change map.

features:
afk kick
-spec kick with UA admin immunity

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Last edited by ichthys on 2005-08-27, 12:34 am, edited 4 times in total.




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New postPosted: 2005-08-26, 6:47 am 
   Post subject: Nice...

I would use this script instead of AFK_Punish, but first you should add Spec-Kicker and Admin-Immunity, like in the other script.

I think it doesn't matter if the AFK-players are kicked at the end of the round or when they got shot. The important thing is, that they are away and not disturbing the other players.

:THM: SFG

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New postPosted: 2005-08-26, 8:03 am 

I'll almost certainly add this to my server. Thanks, ichthys!


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New postPosted: 2005-08-26, 9:43 am 

Got my hopes up but it doesn't work I'm afraid.

To test I sat on my server, spawned and then slayed the other team (bots), which obviously ends the round, about 5 times in a row... Nothing, no messages no kicking.

I do not use UA as you know.

Any ideas?

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New postPosted: 2005-08-26, 10:09 am 

Ace Rimmer wrote:
Got my hopes up but it doesn't work I'm afraid.

To test I sat on my server, spawned and then slayed the other team (bots), which obviously ends the round, about 5 times in a row... Nothing, no messages no kicking.

I do not use UA as you know.

Any ideas?


Ace, did you slay them right away? Or freeze them? There's a 10 second delay to prevent spawn killers from getting people to be kicked for afk-ness.

You ought to try standing at start and let the bots come kill you. ;)
-Mattie


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New postPosted: 2005-08-26, 11:03 am 

Hi Mattie, pretty sure I waited long enough. I'll try again.

Is it working for you?

Can anyone else confirm this works? After all Itchy did say he hadn't tested it.

:)

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New postPosted: 2005-08-26, 11:29 am 

OK tested again, it kind of works but I was able to go 5 rounds on my server without getting kicked or moved.

Maybe it is the arcetecture of the script itself but I have some comments:

There is no point in having a warning to someone not to go afk, if they are already afk.

For me I would like to to simply move the afk player to spectators after he is afk for one round.

I suppose I should try and cobble togeher and "even_more_boring_afk" script for my own use.

Cheers,

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New postPosted: 2005-08-26, 12:05 pm 

Yeah, he hadn't tested it because he's on vacation, I think. When he gets back, I think he'd probably make it a little more like what you're saying.

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New postPosted: 2005-08-26, 12:30 pm 

Mattie wrote:
Yeah, he hadn't tested it because he's on vacation, I think. When he gets back, I think he'd probably make it a little more like what you're saying.

-Mattie


Oh yes, I forgot, Itchy is driving round BC with his laptop.

Well I'm not going to attempt this then, hopefully Itchy can do a super-simplified version for those of us who are already overloaded with scripts.

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New postPosted: 2005-08-26, 2:10 pm 

lol thanks for the feedback. Im actually already at my brother-in-laws place. He's a real geek so Im on his cable connection. If he were just a little less of a geek I would convince him to let me install css on his pc. Thing is he's using it all the time! (work and final fantasy online).

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New postPosted: 2005-08-26, 3:16 pm 
   Post subject: Re: Nice...

:THM: SFG wrote:
I would use this script instead of AFK_Punish, but first you should add Spec-Kicker and Admin-Immunity, like in the other script.

I think it doesn't matter if the AFK-players are kicked at the end of the round or when they got shot. The important thing is, that they are away and not disturbing the other players.

:THM: SFG

spec kicker still works in the same way.

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New postPosted: 2005-08-26, 7:47 pm 
   Post subject: ...

Oh ok ... u didn't write that in your description of the script.

But i wait till you implement admin immunity or you fix the other script (that would be the best thing; if there is a solution).

Bye,
:THM: SFG

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New postPosted: 2005-08-26, 8:16 pm 

UA immunity doesnt work, I think you mishpelled something

WARNING: Couldn't find server variable: ua_admin
WARNING: Couldn't find server variable: ua_admin
WARNING: Couldn't find server variable: ua_admin
WARNING: Couldn't find server variable: afk_useua

to my knowlage your admin group is ua_adminlist

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New postPosted: 2005-08-26, 8:44 pm 

oh now I remember. I was going to add afk_useUA to config.cfg. Must have forgot!

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New postPosted: 2005-08-26, 8:59 pm 

I kinda wanted to add this pack to my server so fix it :P

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New postPosted: 2005-08-26, 10:29 pm 

btw. I dont use the variable ua_admin at all :? I use ua_adminflag so that must have been from some other script!
update v0.02
    -not much point slaying someone thats afk since the check is only when they die or at the end of a round! 1st afk detection is set to change team. anyone can change their afk_punish.cfg to suit their liking. like to kick (note: provided command for kicking is 'afk_kick'. This has the included afk_kick_reason from config.cfg.
    -just cleaned up a few things that I missed last time. Things i miss not being able to test lol!

edit: somethings aren't right. I've vnc'd to my computer at home and joined my mobile server lol! working somethings out now.

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New postPosted: 2005-08-26, 11:57 pm 

something is really messed up with ma_spec. its says
Quote:
Player ichthys is not on a team yet


nm_team is working good though. :lol:

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New postPosted: 2005-08-27, 1:01 am 

thats when someone is on unassined, do a cexec jointeam 2 then ma_spec them.

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