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New postPosted: 2011-11-22, 12:06 pm 
   Post subject: Re: Round End Sounds

hi,

set the reference path to this "res/CT" and "res/T" when your sounds are in "cstrike/sound/res/CT" and "cstrike/sound/res/T"





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New postPosted: 2011-11-30, 1:29 pm 
   Post subject: Re: Round End Sounds

Hey,

bei mir versucht das Skript immer die *.ztmp-Dateien, die im gleichen Ordner wie die MP3's erzeugt werden, abzuspielen, was natürlich nicht funktionieren kann. Gibt's ne Möglichkeit das zu umgehen?

Gruß


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New postPosted: 2011-12-16, 4:32 pm 
   Post subject: Re: Round End Sounds

sry, wenns länger gedauert hat. aber ich schau hier nur selten rein ;)

Aber versuch das hier mal und sag bitte bescheid ob es funktioniert, dann veröffentlich ich die neue version.


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res.py [10.02 KiB]
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New postPosted: 2011-12-22, 12:18 pm 
   Post subject: Re: Round End Sounds

r0n wrote:
Hallo,

meine Sounds werden ganz normal Gedownloadet alles ohne Probleme.

Doch im Game werden die Sounds am Ende nicht abgespielt.

In der Console wird mir angezeigt:

Failed to load sound "res\team.png\ct\end1ct.mp3", file probably missing from disk/repository
>


Bei mir ist auch das Prob.

Hab CT und T Pfad auf 1 Ordner gepackt und geht nicht zbs "res/blabla.net/" auch "blabla.net/winsounds/" geht auch nicht
komischer weiße ist das bei anderen scripts genau so :/

Gruß TheNoob


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New postPosted: 2011-12-22, 6:11 pm 

werden die sounds beim connecten immer wieder runtergeladen??


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New postPosted: 2011-12-22, 6:23 pm 
   Post subject: Re: Round End Sounds

ja werden sie


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New postPosted: 2011-12-23, 9:04 am 

wenns sie immer wieder herunter geladen werden, werden sie nicht runtergeladen. klingt komisch, ist aber so.
dh, du hast warscheinlich vergessen die sounds auf deinen fast download server hochzuladen.


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New postPosted: 2011-12-23, 11:14 am 
   Post subject: Re: Round End Sounds

hmmm :D dann kann ich lange testen :D naja dafür hab ich keine rechte -_____-


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New postPosted: 2011-12-23, 11:50 am 

dann einfach mal in der server cfg den fast download wert auskommentieren und server neustarten. dann werden die sounds vom game server geladen. aber verdammt langsam ;)


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New postPosted: 2012-05-25, 3:38 am 

hey ne frage habe deine res sounds geht alles super nur ich habe roundstart sound auch und der kommt immer oder manschmal vermischt der sich mit dem res , habe sound unterbrechen an gemacht , manschmal unterbricht er manschmal nicht hast du mittlerweile einen update wo dies richtig funkt
glg


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New postPosted: 2012-05-25, 3:46 am 

hey ne frage habe deine res sounds geht alles super nur ich habe roundstart sound auch und der kommt immer oder manschmal vermischt der sich mit dem res , habe sound unterbrechen an gemacht , manschmal unterbricht er manschmal nicht hast du mittlerweile einen update wo dies richtig funkt
glg


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New postPosted: 2012-05-29, 1:37 pm 
   Post subject: Re: Round End Sounds

Aloa,

Habe mir mal das Addon runtergeladen und nach anleitung installiert. Nun bekomme ich in der Konsole vom Server folgendes als Fehler angezeigt:

*** EventScripts caught an exception:
Traceback (most recent call last):
File "C:\HLServer\css\cstrike\addons\eventscripts\es.py", line 272, in trigger
Event
self.EventListeners[eventname][listener](event_var)
File "C:\HLServer\css\cstrike\addons\eventscripts\res\res.py", line 217, in ro
und_start
if resAdvtOnOffcommand-1 == roundcounter:
NameError: global name 'roundcounter' is not defined

Woran liegts?

Gruß Ramset

hat sich erledigt hab eine "weiterentwicklung" davon gefunden und klappt


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New postPosted: 2012-07-03, 12:51 pm 
   Post subject: Re: Round End Sounds

Seit dem heutigen css update schmiert der server mit diesem plugin ab.

Könnte man das fixen oder muß ich nen anderes nehmen.


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New postPosted: 2012-07-03, 1:54 pm 

The crash isn't caused by this addon, it's caused by the engine. es_playsound and es_emitsound are not working since the update.

We can just wait..
(Please talk english here, i already saw there were people writing in German, but..this is an english forum!)


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New postPosted: 2012-07-03, 2:06 pm 

Thanks

I'm sorry but my english is very bad.


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New postPosted: 2012-07-03, 2:17 pm 

Hey

My english is bad too, but try to try it (XD) :D


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New postPosted: 2012-07-12, 5:38 am 
   Post subject: Re:

Freakyy wrote:
Hey

My english is bad too, but try to try it (XD) :D



lolz.

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New postPosted: 2012-07-12, 7:52 pm 

It's possible to fix!

For Example:

change every es.playsound(..) to
PYTHON:
    es.cexec(userid, "play", "res/gts-fun.de/CT/end1.mp3") #for a userid only

or
PYTHON:
    es.cexec_all("play", "res/gts-fun.de/CT/end1.mp3") #for everyone


In this case you will need to change this for example:

PYTHON:
    def soundplayer(resPfad,resSoundlist, winner):
            sound = random.choice(resSoundlist)
            for player in es.getUseridList():
                    if es.getplayersteamid(player) not in resSoundsoff:
                            if resRandomSound == 1:
                                    randomchoice = random.choice(resSoundlist)
                                    es.cexec(player, "play", "resPfad + '/' + randomchoice")


This should work. As far as I remember, you can't change the volume here.

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