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New postPosted: 2007-10-21, 7:10 pm 

New? lol, old. I think your talking about version 4, cause v4 has 200 clips on deagle but when you reload it resets back to 7. It doesnt help a whole lot by is nice to have.

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New postPosted: 2007-12-12, 11:08 pm 

heya im having a problem with GG, for some reason i have not been able to get the weapons to auto switch on a lvl up.. also when i was creating the dedicated server and i log on to it i get a whole heep of errors.. any ideas what causes them?

Client "Mistblade" connected (IP).
ERROR: Eventscripts cannot find the 0 key!
Error source es_gungame3.txt: es_keygetvalue ldr_weapon gg_weapons server_var(ldr_level) weapon
Loaded: addons/eventscripts/gungame3/es_gg_winners_db.txt
ERROR: Eventscripts cannot find the LAN_11:19216828 key!
Error source es_gungame3.txt: es_keygetvalue s_wins gg_winners server_var(p_steamid) wins
Saved: addons/eventscripts/gungame3/es_gg_winners_db.txt
ERROR: Eventscripts cannot find the 17 key.
Error source es_gungame3.txt: es_keydelete afk_db event_var(userid)


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New postPosted: 2007-12-12, 11:27 pm 

Is this for Lan? Make sure Eventscripts is properly installed, make sure all the files are there.

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New postPosted: 2007-12-12, 11:37 pm 

yeah this will be for a lan.. and i believe every thing is there..

also what do i have to do to properly install event scripts? all i did was extract it to the cstrike folder etc

ok i got the auto switch wep working just had to do it in console not from the .txt file


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New postPosted: 2007-12-13, 12:23 am 

ok well i fixed a couple of the problems i was having now i just have a problem loading my mani and es_tools working propperly im not sure if i do or not also im having a problem where i have to imput all the comands through either rcon or the dedicated server console any way to fix that?

im assuming it is something to do with my autoexec.cfg directory

Edit: also now having troubles with the death match part i had that working b4 now nothing :(


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New postPosted: 2007-12-13, 2:13 am 

You should have extracted Eventscripts, then gungame into cstrike so it goes addons/eventscripts/gungame3 In your autoexec should be es_load gungame3 and es_load popup You need to install metamod source by fallowing the install instructions on their page. I suggest using version 4 instead of 3 because it may have some bugs.

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New postPosted: 2007-12-13, 8:03 pm 

ok i have extracted them right i just double checked and i was missing the es_load popup from the autoexec. and i have now installed metamod source not sure wat version tho.

i guess ill try running it to test

thanks for the help

Edit: ok i just tried running it again and im still getting

ERROR: Eventscripts cannot find the STEAM_0:0:10074068 key!
Error source es_gungame3.txt: es_keygetvalue s_wins gg_winners server_var(p_steamid) wins
Saved: addons/eventscripts/gungame3/es_gg_winners_db.txt
ERROR: Eventscripts cannot find the 2 key.
Error source es_gungame3.txt: es_keydelete afk_db event_var(userid)
ERROR: Eventscripts cannot find the STEAM_0:0:10074068 key!
Error source es_gungame3.txt: es_keygetvalue p_level lvl_db server_var(p_steamid) level
ERROR: Eventscripts cannot find the STEAM_0:0:10074068 key.
Error source es_gungame3.txt: es_keydelete lvl_db server_var(p_steamid)


am i missing something i should have done in one of the .txt files or .cfg file? sorry to keep bothering u guys


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New postPosted: 2007-12-13, 11:51 pm 

Can you post all the versions of everything on your server including mani and ES etc. Also, post your es_tools cfg if you using gungame deathmatch. I strongly suggest to use version 4 instead of this version as it has old bugs.

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New postPosted: 2008-02-22, 7:30 pm 

Help me please!?

We have such problems:
After about 3-5 minutes after the start of map long rests weapons of a murdered player and even jumping on the map!!!
Test my server please:
85.236.10.24:27019

sorry for my bad english


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New postPosted: 2008-02-27, 10:15 pm 

Mistblade, i asked cage the same question awhile back, here is the post
http://www.cagemonkey.org/forum/viewtopic.php?f=9&t=102

And UltraSpeed, I beleave you ment to say, when a player dies there gun bounces along with other movable props on the map.

i usto have the same problem untill i was told to use the Cvar
sv_turbophysics 1

hope that helps

~Stupidfool

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New postPosted: 2008-03-06, 12:20 pm 
   Post subject: merci

merci


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New postPosted: 2008-03-06, 12:21 pm 

merci


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New postPosted: 2008-03-06, 12:22 pm 
   Post subject: Re: Gun Game v3.4.81

cagemonkey wrote:
Official Gun Game server hosting provided by
Image

What is the Gun Game?

A leveling mod for Counter Strike:Source. Everyone starts with a glock. You must get a kill with it to level up to level 2. You get better weapons the higher level you are, until the end. The last two levels are the hardest: hegrenade, then knife. It adds a new twist to how you play CS, and also helps clans to train with weapons they don't normally use.

Gun Game v3.4
http://www.cagemonkey.org/
Image <-- in upper left hand corner of my website

Additional documentation
Download links are at the bottom of this post
________________________________________________________________________________________
Features:
  • Handicap
    - gives players the server average when they join late
  • Knife Pro mode
    - Adds a fun level stealing ability to the game
  • Turbo mode
    - This fun mode gives you your next weapon immediately when you level up. Games usually don't take
    longer than 10 minutes with this mode turned on.
  • Works with BOTS!!
  • Custom sound effects
  • Deathmatch addon
  • Knife Elite mode
    - After you levelup, you are restricted to knife only until the next round.
  • Basic map voting via Eventscripts (this is experiemental, Mani is still optional and recommended for map voting)
  • Random winner sounds
________________________________________________________________________________________
Changelog:
  • v3.4.81
    • Fixed exploit allowing some players to create spawnpoints with Deathmatch loaded
    • Edited files: es_gungame3.txt, es_gg_css_dm.txt
  • v3.4.80
    • Fixed part of the !stuck command that used inrange twice without checks
    • Edited files: es_gungame3.txt, es_gg_css_dm.txt
  • v3.4.79
    • Fixes some typos where I left some ES1.5 commands in the code
    • Fixed Deathmatch so it will load inrange correctly
    • Edited files: es_gungame3.txt, es_gg_css_dm.txt
  • v3.4.78
    • Fixes issue with Top10 list being wiped on some servers
  • v3.4.77
    • Fixes problem with sounds not always downloading to clients
  • v3.4.76
    • Fixes bug in leader name and Top10 display.
  • v3.4.75
    • Fixed bug in inrange script that could cause errors in the !stuck command.
    • Players now receive armor and a defuser with Knife Elite turned on.
    • Added internal check for the inrange script. It will now auto load if it is not detected.
  • v3.4.74
    • Minor bug fixes
    • If you use v3.4.74 with Eventscripts version 1.5, you must comment out the lines at the top of es_gungame3.txt that load the inrange subscript. This script is already included with ESv1.5.
  • v3.4.73
    • Minor bug fixes
    • Updated Deathmatch to give knife then weapon to avoid unnecessary weapon switching
    • If you use v3.4.73 with Eventscripts version 1.5, you must comment out the lines at the top of es_gg_css_dm.txt that load the inrange subscript. This script is already included with ESv1.5.
  • v3.4.7
    • Deathmatch spawnpoints are now stored in a separate file for each map. If you are upgrading, you might have to recreate some spawnpoints for your maps.
    • Improved performance over previous v3 releases by 40% on average
    • Changed Deathmatch admin commands to say commands and created an adminlist in the es_gungame3.txt file for Deathmatch admins
    • Known issues:
      • When you add \r\n to your name, it messes up the !top10 and !score list
      • New chat windows partially block some say commands such as !level
    • This will be the final version of the GunGame for Eventscripts v1.3
  • v3.3u
    • Fixed several bugs in Deathmatch addon
    • Added code to allow admins to disable map objectives
    • Added possibility to earn extra hegrenades for players on that level by getting a kill with any weapon
      • You can only carry one hegrenade at a time, though
  • v3.3t
    • Added !stuck command for players if they get stuck when they spawn when the Deathmatch addon is loaded
  • v3.3s
    • Removed test code left in the round_start block
    • Included smb_warning2.mp3 in the zip
  • v3.3r
    • Fixed a few bugs in v3.3n, including a FF bug if the map changed before anyone won.
    • Optimized some of the code for greater performance in the next version of Eventscripts when it is publicly released.
  • v3.3n
    • Official GG 3.3 release, no longer in BETA :D
    • No updates yet.
________________________________________________________________________________________
Requirements:
  • Mattie's Eventscripts v1.3+ (download)
  • ES_Tools v0.417a+ (download)
    • This is only required to run the Deathmatch Addon
  • Mani's Admin Plugin (optional, only used for map voting)
    • Recommended Mani Settings:

      Code:
      // 0 = calculate once per map, 1 = calculate at end of each round (CSS Only)
      mani_stats_mode 0

      // This defines whether the tk freeze bomb option can be used or not
      mani_tk_allow_freeze_bomb_option 0

      // Allow voting 1 = on, 0 = off (this cvar controls ALL voting)
      mani_voting 1

      // 1 = enable cheat detection
      // 0 = disable cheat detection
      // This is recommended by Mani to be disabled, since Valve updated the VAC to catch these.
      mani_protect_against_cheat_cvars 0

      // 0 = No warmup time on map load
      // Greater than 0 = number of seconds after map load until map restarts and
      // play continues as normal.
      mani_warmup_timer 0
________________________________________________________________________________________
Installation:
  1. Unzip the contents into your cstrike directory.
  2. Edit es_gungame3.txt config section at the top of the file.
  3. Save it as /cstrike/addons/eventscripts/gungame3/es_gungame3.txt on your server
  4. Edit es_gg_votemaps_db.txt in the gg_voting subdirectory if you want to use Eventscripts for map voting or a mapcycle file. This is experimental ONLY.
  5. Be sure the gungame3 directory and subdirectories are NOT set to READ-ONLY or your winner and top10 databases will not work.

    Sample autoexec.cfg:
    Quote:
    mani_reverse_admin_flags 0 // Set the option to reverse the meaning of the admin flags set in adminlist.txt
    mani_reverse_immunity_flags 0 // Set the option to reverse the meaning of the immunity flags set in immunitylist.txt

    mattie_eventscripts 1
    eventscripts_subdirectory events

    es_load gungame3

________________________________________________________________________________________
Download:
Get the zip file at the bottom of this post.
This is also mirrored at cagemonkey.org.
merci


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New postPosted: 2008-03-22, 12:15 am 

Can someone please point me in the right direction.
I would like to extend the spawn time when running deathmatch, but have no idea about coding, and I cannot see anywhere to adjust it.
I have been searching but found nothing

Please help me :)


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New postPosted: 2010-02-09, 5:01 pm 
   Post subject: Re: Gun Game v3.4.81

Hello.
I ask help. my gungame_v3.4.81 yeah es_gg_votemaps_db.txt ben being maps come out during a game, after vote we do not go onto that map, for what we voted. why?

my es_gg_votemaps_db.txt :
Quote:
"gg_votemaps"
{
"1"
{
"name" "de_dust2"
}
"2"
{
"name" "gg_lego"
}
"3"
{
"name" "fy_rapidfire"
}
"4"
{
"name" "gg_simpsons"
}
"5"
{
"name" "gg_fy_snow"
}


the de_dust2 we play an orbit. it's okay, it is necessary to vote for the next map then...

It is possible to vote for them during a game
--------------
1. de_dust2
2. gg_lego
3. fy_rapidfire
4. gg_simpsons
5. gg_fy_snow
--------------
0. Cancel

8 vote: gg_lego
ok..
say: !nextmap
[GunGame] Next map is gg_lego
this should come based on a vote, this does not come after all, but other map
de_train :shock: :shock: :shock:
somebody knows it we go onto a measured other map the voted?


es_gungame3.txt
Quote:
//************************************************************
// MAP VOTING & MAPCYCLE
//***********************
// Used to start random votemap when someone reaches the next to last level 0=off, 1=Mani, 2=Eventscripts**
// **Note: The Eventscripts version can be used as a custom mapcycle also.
//
// If you want to use your Mani plugin for end of map votes, set this to 1
// If you want to use Eventscripts for end of map votes or mapcycle, set this to 2 and set the configs below.
// Also, for Eventscripts, be sure to setup your es_gg_votemaps_db.txt file with at least 5 maps.
es_xsetinfo gg_vote_setting 2
//
// Eventscripts map voting config section
es_xsetinfo gg_allow_voting 1 //You can turn voting on/off so you can use this as a custom mapcycle file. 0=off, 1=on
es_xsetinfo gg_vote_show_time 30 //In seconds ->Amount of time for vote


//************************************************************
// MAP PRESETS
//*************
// Gun Game map presets
// It is recommended that you leave these settings alone, especially winlimit and chattime.
alias gg_map_setup "mp_timelimit 120; mp_winlimit 0; sv_alltalk 1; mp_chattime 15; mp_c4timer 25; mp_friendlyfire 1"
//
// Automatically turn friendly fire ON when a player reaches grenade level.
es_xsetinfo gg_ff_auto 1


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New postPosted: 2012-12-29, 11:38 am 
   Post subject: Re: Gun Game v3.4.81

I really want to know this gun game. In real life I'm collecting guns.


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