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New postPosted: 2007-07-06, 9:03 pm 

Hey Cage,

Is it possible to change the script some and run both turbo mode and turn triple level on just for knife kills? (so that players couldn't triple level while running through guns)

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New postPosted: 2007-07-06, 9:06 pm 

This has been done in version 4. Each addon was built to try to work independently of the others as much as possible without sacrificing speed and performance. As a result, there are fewer dependencies, and you can mix and match a wider variety of setups.

In version 4, the Triple Level bonus can and does work fine with Knife Pro, Turbo Mode, Knife Elite, or Deathmatch.

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New postPosted: 2007-07-07, 12:06 am 

Quote:
In version 4, the Triple Level bonus can and does work fine with Knife Pro, Turbo Mode, Knife Elite, or Deathmatch.


Can you do that in the version 3???

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New postPosted: 2007-07-07, 12:15 am 

Nope. Version 4 yes.

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New postPosted: 2007-07-07, 12:31 am 

I know but i ask to cagemonkey if he can fix that on version 3

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New postPosted: 2007-07-07, 6:08 am 

@ cagemonkey
You indicate that one needs EventScripts 1.3 or more but you use es_set in certain cases and ES 1.3 does not support this command :!: :?:
example :
ES:
    event bomb_pickup

    {

            if (server_var(gg_obj_remove) != 1) do

            {

                    // Set bomber

                    es_set bomber event_var(userid)

            }

    }


And Inrange is not loaded :!: :!:
ES:
    // GG CSS Deathmatch 2.0.04

    // based on Jake the Snake's CSS Deathmatch script

    // modified for the Gun Game by cagemonkey



    block load

    {

            // Load inrange script if not already loaded

            //es_xload inrange

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New postPosted: 2007-07-07, 12:15 pm 

Possible to write what files changed on every update ? thanks

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New postPosted: 2007-07-07, 3:53 pm 

Thank you EmbouT for catching those errors. I posted an update to fix those. Please let me know if you find anymore.

deejay87, I posted a list of edited files with v3.4.79. I will try to keep this list going in future updates, too.

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New postPosted: 2007-07-08, 8:13 pm 

cagemonkey wrote:
This has been done in version 4. Each addon was built to try to work independently of the others as much as possible without sacrificing speed and performance. As a result, there are fewer dependencies, and you can mix and match a wider variety of setups.

In version 4, the Triple Level bonus can and does work fine with Knife Pro, Turbo Mode, Knife Elite, or Deathmatch.


Nice!! When will v4 be available for testing? Also I've always had a problem with 1.2BetaR VSP not working for the end or round votes... I noticed you use the same version... Is this why there is no vote on your server? The eventscripts vote seems to work but it somehow gets stuck rotating on the same 5-6 maps somewhere in the middle of the gg_votemaplist...

Also thanks for the quick reply...

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New postPosted: 2007-07-08, 11:33 pm 

The voting works on my server, but I have it disabled. The Eventscripts voting script we added to version 3 has always been a beta product and not thoroughly bug tested like the rest of the script.

Version 4 will be available soon. We're ironing out a few more things in it first and then we'll post it here. We're also about to release a GunGame Tournament Edition for 5 vs 5 league play.

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New postPosted: 2007-07-09, 1:35 am 

cagemonkey wrote:
The voting works on my server, but I have it disabled. The Eventscripts voting script we added to version 3 has always been a beta product and not thoroughly bug tested like the rest of the script.

Version 4 will be available soon. We're ironing out a few more things in it first and then we'll post it here. We're also about to release a GunGame Tournament Edition for 5 vs 5 league play.


My team will love that :D

Ya'll are awesome dude... keep up the good work...

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New postPosted: 2007-07-11, 9:11 am 

i´m using gun game3. i have mani betaR vsp installed.
the vote doesn´t pop up at nade level.
it is a linux server.
can you help me?

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New postPosted: 2007-07-11, 5:07 pm 

@ Resemann

In mani_server.cfg
Code:
// *****************************************************************************
// Module : Voting functionality
//
// Desc : There are two types of vote. System started where an admin has
//        triggered a vote or User started where a user has started a vote
//        The following cvars control the configuration of the voting
// *****************************************************************************

// Allow voting 1 = on, 0 = off (this cvar controls ALL voting)
mani_voting 1


In es_gungame3.txt file
Code:
//************************************************************
   // MAP VOTING & MAPCYCLE
   //***********************
   //   Used to start random votemap when someone reaches the next to last level 0=off, 1=Mani, 2=Eventscripts**
   // **Note: The Eventscripts version can be used as a custom mapcycle also.
   //
   //   If you want to use your Mani plugin for end of map votes, set this to 1
   //   If you want to use Eventscripts for end of map votes or mapcycle, set this to 2 and set the configs below.
   //   Also, for Eventscripts, be sure to setup your es_gg_votemaps_db.txt file with at least 5 maps.
   es_xsetinfo gg_vote_setting 1
   //
   //   Eventscripts map voting config section
   es_xsetinfo gg_allow_voting 1  //You can turn voting on/off so you can use this as a custom mapcycle file. 0=off, 1=on
   es_xsetinfo gg_vote_show_time 30  //In seconds ->Amount of time for vote


If this doesn't work try doing a random vote from the admin menu and see if it is even working (the problem may be there instead of in the configs). You can also type ma_voterandom end 4 in console instead of using the menu... or try both...

I hope this helps.

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New postPosted: 2007-07-18, 1:51 pm 

hi all .i got i problem with this mod.

i have a maplist amapcycle and the mani votmaplist .

all txt. files have the same maps only GGMAPS.

but when the vote comes up in game it shows all maps in the cstrike/maps folder that meens standard maps too.

and the cycle is not useing the maps in the cycle.txt its useing all maps out of the cstrike/maps folder

any idea ?

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New postPosted: 2007-07-19, 5:50 pm 

I am running a WCS server and I added gungame to it... Works fine with WCS. I was wondering if there is any way possible to enable/disable gungame ingame or with a vote.

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New postPosted: 2007-07-19, 11:19 pm 

ColdAir wrote:
hi all .i got i problem with this mod.
i have a maplist amapcycle and the mani votmaplist.
all txt. files have the same maps only GGMAPS.
but when the vote comes up in game it shows all maps in the cstrike/maps folder that meens standard maps too.
and the cycle is not useing the maps in the cycle.txt its useing all maps out of the cstrike/maps folder
any idea ?


Check es_gungame3.txt and see if you are setup to use mani vote or eventscripts vote. If you are using eventscripts vote then you need to modify the gg_votemaps_db.txt (I think thats the name, I'm at work) file to have the maps you want. If you are using mani vote then it will use maplist, mapcycle, or votemaplist depending on which one you have it set to in your mani_server.cfg file. More than likely if you have the same maps in your maplist, mapcycle, and votemaplist (and have them all gg maps and on your server in the right place) and its still showing maps that aren't in these files then you are using the eventscripts vote and need to modify the gg_votemaps_db.txt file (should be located in cstrike/addons/eventscripts/gungame3/gg_voting or something folder). Or you could just set it to use mani vote in your gungame3.txt file.

BadAim wrote:
I am running a WCS server and I added gungame to it... Works fine with WCS. I was wondering if there is any way possible to enable/disable gungame ingame or with a vote.


es_load gungame3 (rcon es_load gungame3 from inside server)
es_unload gungame3 (rcon es_unload gungame3 from inside server)

As for a vote (assuming you are using mani)

Server.cfg
es_unload gungame3

rconlist.txt
"GunGame on" es_load gungame3; mp_restartgame 3

voteconlist.txt
"GunGame" "Shall we start a Gun Game?" es_load gungame3; mp_restartgame 3

When you enable a gungame, simply let the map change and exec server.cfg to completely disable it. Or midway through a map, just exec server.cfg

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New postPosted: 2007-07-20, 7:21 pm 

omg someone created about 70 spwnpoints on lego arena and ppl were spwning in the sky. I only hope my other maps rnt ruined!!

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New postPosted: 2007-07-20, 9:00 pm 

Update! Update! Update!

v3.4.81 fixes that. I posted the news in the main post, but I guess I should have here, too. Anyway, it's highly recommended that everyone update to this version to keep players form exploiting this bug.

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