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New postPosted: 2010-10-22, 8:48 am 
   Post subject: Re: EventScripts Public Beta v2.1.1.360 (Oct 21)

Could somebody tell me why I am getting exec: couldn't exec /...../<name>.cfg when I use config.execute() in es_load in my script with this new version?
I didn't get this error with the previous version.
Is there something I have to change in the folder structure or use a different command?


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New postPosted: 2010-10-22, 8:53 am 
   Post subject: Re: Re:

Mattie wrote:
I haven't tested this build on the new HL2DM yet, but if .338 works there, this will surely work there, too.
-Mattie

On both .338 and .360 I get this error in HL2DM (Works fine in CSS) :
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New postPosted: 2010-10-22, 9:11 am 
   Post subject: Re: EventScripts Public Beta v2.1.1.360 (Oct 21)

Cyborg_king wrote:
Could somebody tell me why I am getting exec: couldn't exec /...../<name>.cfg when I use config.execute() in es_load in my script with this new version?
I didn't get this error with the previous version.
Is there something I have to change in the folder structure or use a different command?

open addons\eventscripts\_libs\python\cfglib.py
goto line 106, change
Code:
es.mexec(self.cfgpath.replace(self.gamedir, '', 1))

to
Code:
es.mexec('..' + self.cfgpath.replace(self.gamedir, '', 1))

will temporary fix that


Last edited by jacobleiter on 2010-10-22, 9:13 am, edited 1 time in total.

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New postPosted: 2010-10-22, 12:47 pm 
   Post subject: Re: EventScripts Public Beta v2.1.1.360 (Oct 21)

Mattie wrote:
HnyBear wrote:
hmmm GG appears to be broken with this new version of ES


HnyBear, can you clarify what behavior your seeing? I've seen those error logs in cases before this ES version was released, so I want to be sure I understand what problem you see.

Thanks,
-Mattie


Mattie,
I'm having the same problem as HnyBear with GunGame. Here's the link to my post on the GunGame forum. The console log is attached to that post. Thanks.

http://forums.gungame5.com/viewtopic.php?f=70&t=1560


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New postPosted: 2010-10-22, 1:22 pm 

daggersarge-- did you try jacobleiter's cfglib change? That may be causing the issue for GG:

viewtopic.php?p=362626#p362626

You'd have to restart your server of course afterwards.
-Mattie


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New postPosted: 2010-10-22, 2:31 pm 
   Post subject: Re: EventScripts Public Beta v2.1.1.360 (Oct 21)

Mattie wrote:
HnyBear wrote:
hmmm GG appears to be broken with this new version of ES


HnyBear, can you clarify what behavior your seeing? I've seen those error logs in cases before this ES version was released, so I want to be sure I understand what problem you see.

Thanks,
-Mattie


With a fresh install of GG 5.1.488, GG doesn't load a majority of the config files. So far I've noticed, no warm up rounds, you don't level or get weapons at all, the server doesn't announce the join server message etc etc etc. Some things do work though, like if I say !top, the wins pop up. Everything is working fine since I downgraded to the old version of ES. I've never had any errors in my logs until I updated to the new ES.

If you need any other info, let me know. I'll be at work for the remainder of the day but when I get home I'll respond.

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New postPosted: 2010-10-22, 3:01 pm 
   Post subject: Re:

Mattie wrote:
daggersarge-- did you try jacobleiter's cfglib change? That may be causing the issue for GG:

viewtopic.php?p=362626#p362626

You'd have to restart your server of course afterwards.
-Mattie


I just tried it Mattie and it works like a charm. All the configs are working again. Thanks Mattie. And thanks to jacobleiter for the fix.


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New postPosted: 2010-10-22, 5:53 pm 

+W00T !!!

Though, i think its kinda wierd that stuff like this always happen when im not online :P

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New postPosted: 2010-10-22, 5:55 pm 

I also just installed it. Thought I had work tonight but not until later. lol

His modification worked perfectly. One question though. Is this a problem with GG's coding or an error on ES's side?

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New postPosted: 2010-10-23, 6:29 am 
   Post subject: Re: EventScripts Public Beta v2.1.1.360 (Oct 21)

Hi,

would be great to add an index in
ES:
    usermsg.saytext2
     


Is it possible to add the
Code:
#lightgreen

color on usermsg.saytext2 as
Code:
\x02

?


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New postPosted: 2010-10-23, 8:37 am 
   Post subject: Re: EventScripts Public Beta v2.1.1.360 (Oct 21)

Mattie,

Ya know I got to give you alot of credit for doing all this for all these years my good man and its all because you love what your doing ^5
Out of all the Mods out there your is by far the BEST and has the Best support with good people backing you .... :mrgreen:


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New postPosted: 2010-10-23, 1:04 pm 
   Post subject: Re: EventScripts Public Beta v2.1.1.360 (Oct 21)

jacobleiter wrote:
Cyborg_king wrote:
Could somebody tell me why I am getting exec: couldn't exec /...../<name>.cfg when I use config.execute() in es_load in my script with this new version?
I didn't get this error with the previous version.
Is there something I have to change in the folder structure or use a different command?

open addons\eventscripts\_libs\python\cfglib.py
goto line 106, change
Code:
es.mexec(self.cfgpath.replace(self.gamedir, '', 1))

to
Code:
es.mexec('..' + self.cfgpath.replace(self.gamedir, '', 1))

will temporary fix that

Thanks a lot, that fixed it. :)


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New postPosted: 2010-10-23, 7:18 pm 
   Post subject: Re: EventScripts Public Beta v2.1.1.360 (Oct 21)

Stirni wrote:
Hi,

would be great to add an index in
ES:
    usermsg.saytext2
     


Is it possible to add the
Code:
#lightgreen

color on usermsg.saytext2 as
Code:
\x02

?
We can't really change the way the Source engine works, so 'adding' \x02 isn't something that is possible. The only way to achieve lightgreen with saytext2 is with \x03 and an index that gives us the lightgreen (usually 0 is used).

Satoon

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New postPosted: 2010-10-23, 7:22 pm 
   Post subject: Re: EventScripts Public Beta v2.1.1.360 (Oct 21)

OMG .

This new version repaired the slow-motion in Bullet Time !!! All I did was upgrade to this new version and it started working :D

How is that possible :?:


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New postPosted: 2010-10-24, 7:26 am 
   Post subject: Re: EventScripts Public Beta v2.1.1.360 (Oct 21)

Hey CheeTah,

Those errors your getting in HL2DM are prolly caused buy a script that contains a pop-up command and HL2DM doesnt support them though it would be nice if it did .. also the AMX display so if you running Mani in the config I use esc commands .. but you will find most event scripts that were made with menues dont support that or default to .. not sure if this has are will ever change ...


Last edited by TheLaser on 2010-10-24, 7:27 am, edited 1 time in total.

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New postPosted: 2010-10-24, 7:32 am 

Well, the way popuplib is set up, if the game isn't listed as supporting the Radio menus, it will use ESC menus. Since HL2DM did not support Radio menus, and still doesn't, no change should need to be made for the game in popuplib. So, basically, it should work just as it did before.

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New postPosted: 2010-10-24, 7:41 am 
   Post subject: Re: EventScripts Public Beta v2.1.1.360 (Oct 21)

Yea what you said /

And quiet a few other things too .. sure wish this last update didnt kill my Bots and Lasers in HL2DM !
Thanks ValVe :cry:


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New postPosted: 2010-10-24, 4:58 pm 
   Post subject: Re:

101satoon101 wrote:
Well, the way popuplib is set up, if the game isn't listed as supporting the Radio menus, it will use ESC menus. Since HL2DM did not support Radio menus, and still doesn't, no change should need to be made for the game in popuplib. So, basically, it should work just as it did before.

Satoon

Yep, it still works as bad as it did before ;)


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